XaiJu
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October 2019 Progress Update (Part 2/2)!

Hey guys!

This is the second part of the October monthly update.  This one will be all about Onyx's expanded move set and the combo system, which we've begun developing pretty thoroughly now that we're able to animate more quickly.  Some of the animations I'm posting today are still WIP, so feel free to give suggestions for improvement.

The video above shows the most up to date attacks and actions working in-game.  This is actually only the first iteration of Onyx's move set expansion -- you can read about and see more of what we have planned below.    


Onyx Move and Combo List! (Incomplete)

I'm excited to share the first rough draft of Onyx's move set! 

It may look like a lot, but many of these skills will be unlocked by the player as they progress, with an emphasis on simple input.  This isn't a fighting game, so there's no overly complicated moves you have to memorize to play effectively.  

Many of the moves are staples in the beat 'em up genre, but the combo tree has a lot more depth and flexibility.  Combos will feel similar to games like Devil May Cry or Vindictus, in that they start with weak attacks and generally end with a satisfying "smash" attack (or series of them).  These attacks will be unique in their purpose, so building up a combo to execute the right smash attack for the situation will be a big part of combat flow.  

Since there will be quite a few flying enemies, I'll be experimenting with a vertical component, including knocking enemies into the air, juggling, and even aerial combos (not listed).  We'll also be implementing a fun concept from modern beat em ups, where enemies (and Onyx) can be bounced off the camera edges -- thus keeping the action on-screen instead of having to wait for enemies to re-enter the playing field after getting booted out of bounds.

Definitely give feedback and ideas for edits / additional moves!  The names will probably be made more flashy -- right now they're just descriptive of what they do for development purposes.  

Buttons

Effect Modifiers

Attacks

Grapple Attacks / Throws

Defensive Actions

Dash Actions

Let me know what you think guys! 

October 2019 Progress Update (Part 2/2)!

Comments

I definitely liked the old face better.

Mistah Eff

And that ladies and gentlemen is how you build a game with longevity in mind :) Looking fantastic and as a fighting game fan I really like the combos you're suggesting :) I love it when there are a lot of special moves since you can learn and use something new on each play through. Also the animations are on point :) Great job!

Cammay

:D oh i like where this is going, the different combos and maneuvers are very well done. This game is going to fit into my library very well. with more levels different enemies and possibly costumes this could be one of the very few H style side scrollers i would play regularly. eager to play now feels like I am playing blaz blue by the looks of it.

Jamie C.

That is one sassy walk! 😘

Hammer

As you say, these moves will get unlocked progressively, but I do think that's quite a few different combinations already, for (as you say) "not a fighting game". I would advocate for keeping "interesting" combos, but fewer of them with broader effects, and with even simpler key progression if possible. Regardless, it looks great, and I'm really looking forward to this (and more so for the return to MATM that it will permit).

legraf

I got to play this after completing Malise and the Machine =) I am super excited!! :D I cannot wait to see the more content you create for the game(s)! You are a fantastic artist

Wake

Wow, totally great. I also think the development is amazing and the comparison is like day and night. Very good, the greatest respect for it. Simply fantastic.

Mostacho

Wow, the difference between the old look and new look is like night and day. Looks great! Keep it up!

Mav


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