XaiJu
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Inner Circle Update for August 15 2019!

Hey guys!

We've made some very good progress on Onyx's rig and the animation pipeline since the last update, and I'm now in the middle of creating test animations so we can get the game back into a playable state.  I have a few fun examples to show off, as well as new models from Limbo.  

Mr. Kittyhawk's animation code is working exactly like I'd hoped so far.  I still have to finish the rest of the Splicer and Onyx's animation sets so we can fully test combat, but things are looking really promising.  


Animation Stuff

The majority of our work since the monthly update has centered on animation pipeline for the 3D characters.  Above are some images showing off our progress!  I'll try to explain what we've achieved in the least detail possible :D.




Attack FX

Another great advantage of moving to 3D is that we'll have a much easier time with FX animations.  Mr. Kittyhawk and I spent a day researching options and discovered a great asset pack that matches what we're after.  We attempted to auto generate attack trails but determined manually modeling them into the animations would produce far better looking results.  Hopefully I'll have some examples to show off in the next update.


Biohound Model 

Limbo has finished the first version of the Biohound model.  He had originally designed different variations of this guy, but I think a unique idea would be for the front of his body to transform for tentacle based / vore H attacks.  This will be be tougher to achieve however.

The tentacles have to be modeled straight by the way -- they only look like tentacles once they are rigged and animated :D. 


Splicer Boss Model Progress

Limbo's also started on the Splicer boss' models.  He'll take a little longer to complete, but out of all the enemies I'm most excited to see this guy in 3D.  We're planning on changing his proportions to be a little more tank-like and stylized as in the original concept.


Inner Circle Update for August 15 2019!

Comments

Maybe the vorehound is going to be more like the mutated mutts from Resident Evil movie. Looks like a mauled disfigured disgusting dog on the outside, turns into a toothed miniature octopus on legs once the head splits. In H-scene, head pops open and all the tentacles pop out? Otherwise, bite, snarl, scratch and every once in a while a tentacle pops out for a good smack?

great update; everything is slowly coming together asset wise and the tools being developed will definitely quicken the pace and streamline the pipeline

Speedyshamrock

The lack of boobs is killing me but the combat is looking good. Are these FX going to be used like in fighting games like guilty gear to look like a "motion blur" to give the impression of speed and power in attacks? Is that a vorehound within another vorehound... Lookin good.

Venus

Looking forward to seeing more of the splicer boss! Looking great so far! Also looking forward to animations in the near future. Keep up the great work guys!

QuestionablyInsane


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