Hey guys!
We have yet another new enemy to show off this week! It's been a team effort to get this guy worked out in short order, especially since he'll likely be one of the more difficult enemies to animate. As such, we've had time for little else, but currently the plan is to get basic versions of both this guy (we'll call him the Chain Splicer for now) and the first boss (Wraxe) into the game for the monthly update test release :D.
For now they will possess basic move sets, and since we haven't had time to rig them they will utilize only their base artwork frames for their animations. Still, I think it's a good sign that we're starting to get past the technology hump and into more content.
Lastly, I've started work on multiple new H scenes, though they're still in the early phase and not ready to show off. One is a scene for this guy (involving his chain), and the other is a scene that would trigger when Onyx is H-attacked by the Splicers while knocked down.
Anyways, check below for more work-in-progress artwork and an update on Mr. Kittyhawk's progress!



Chain Splicer Artwork
We're about halfway through the pose artwork for the first iteration of the Chain Splicer. This guy will be much more deadly than the Thug enemy, and will be a priority to take out when he appears. His attacks are long range, and he will make an effort to keep away from Onyx.
Figuring out how to best go about his chain took some effort. It's the first thing we've done entirely in 3D for Pure Onyx as far as characters go (definitely referenced Netflix's Castlevania), but hopefully it should save Limbo some of his sanity :D.
Mr. Kittyhawk's AI Update
We thought we'd be moving onto other stuff by now, but Mr. Kittyhawk has some new and unexpected work left with the AI. The core framework is done, and now he's integrating a new system for how we handle animations.
Once he stripped out the multi-threaded AI stuff and replaced it, it was apparent there were a lot of areas for conflict between the AI and animation systems. The new system should allow him to prototype different AI behaviours faster, as it's much easier to see where things are going wrong.
We should have it ready to test out by the monthly update, but if that's not the case we can still make releases with the old setup.
Speedyshamrock
2019-05-26 18:15:41 +0000 UTCVenus
2019-05-26 18:14:21 +0000 UTCSpeedyshamrock
2019-05-26 18:11:51 +0000 UTCJamie C.
2019-05-26 17:18:13 +0000 UTCMangoFishSocks
2019-05-26 13:13:00 +0000 UTC