XaiJu
eromancer
eromancer

patreon


Inner Circle Update for May 25 2019!

Hey guys!

We have yet another new enemy to show off this week!  It's been a team effort to get this guy worked out in short order, especially since he'll likely be one of the more difficult enemies to animate.  As such, we've had time for little else, but currently the plan is to get basic versions of both this guy (we'll call him the Chain Splicer for now) and the first boss (Wraxe) into the game for the monthly update test release :D.   

For now they will possess basic move sets, and since we haven't had time to rig them they will utilize only their base artwork frames for their animations.  Still,  I think it's a good sign that we're starting to get past the technology hump and into more content.

Lastly, I've started work on multiple new H scenes, though they're still in the early phase and not ready to show off.  One is a scene for this guy (involving his chain), and the other is a scene that would trigger when Onyx is H-attacked by the Splicers while knocked down.

Anyways, check below for more work-in-progress artwork and an update on Mr. Kittyhawk's progress!

  

Chain Splicer Artwork

We're about halfway through the pose artwork for the first iteration of the Chain Splicer.  This guy will be much more deadly than the Thug enemy, and will be a priority to take out when he appears.  His attacks are long range, and he will make an effort to keep away from Onyx.   

Figuring out how to best go about his chain took some effort.  It's the first thing we've done entirely in 3D for Pure Onyx as far as characters go (definitely referenced Netflix's Castlevania), but hopefully it should save Limbo some of his sanity :D.


Mr. Kittyhawk's AI Update

We thought we'd be moving onto other stuff by now, but Mr. Kittyhawk has some new and unexpected work left with the AI. The core framework is done, and now he's integrating a new system for how we handle animations.  

Once he stripped out the multi-threaded AI stuff and replaced it, it was apparent there were a lot of areas for conflict between the AI and animation systems.  The new system should allow him to prototype different AI behaviours faster, as it's much easier to see where things are going wrong.  

We should have it ready to test out by the monthly update, but if that's not the case we can still make releases with the old setup.

 

Inner Circle Update for May 25 2019!

Comments

Chain whipped around her wrists, wrapped around her torso leading up to a chain compressed breast or two, around the neck with the pointy end dangling below her chin in a restrained standing doggy. Yeeehaaaw!

Awesome. It would be good to set difficulty levels to scale the enemy AI according to what level of challenge the player wants. I've played beat'em up games that are borderline frustrating, suffice to say I never completed them. And also because I suck at these fast paced games haha

well if its anything like in the preview spot on the last build; I think we will be pleasantly surprised

Speedyshamrock

the question on all our minds, is he going to tie Onyx up and whip her after he's done.

Venus

Looking great so far; is it safe to assume the H content for chain splicer and the downed H attack will be similar to what is previewed in your concept at stages? I think I can guess which ones particularly. Stoked to see the moveset in action once he is fully programmed and animated. Keep it up man!

Speedyshamrock

I think they can achieve a balance with the difficulty, What I mean is an option where you can select different difficulty levels. Easy, normal and hard.

Jamie C.

There will be a few ways to scale difficulty, so no worries. The way the AI aggressiveness scales in the last release was our first test there :D. As we add more unique enemies however, it will seem more difficult until we get more of Onyx's move set / skills in. Currently she lacks the mobility we intend for her to have.

Since we're still waiting on features needed to get biomonsters in game (everything except the charger requires multi-track animations), I figured it would be a good idea to get another human + the boss ready so we can work on their H scenes in June :D.

Get over here! Obvious quips aside, the guy's interesting, especially for having different AI and zoning out the opposition. I'm excited to see the chain in effect with H-scenes. Bondage, grinding, the works. Also good to hear you're getting into content now, I was not expecting another enemy preview right after the larvae. Best of luck to Mr. Kittyhawk also.

MangoFishSocks

Awesome work as usual guys. Just one wish though, to not make the game too hard, (but also not too ridiculously easy). Since most of us are playing it for the H-content (right?) And not some super hardcore arcade beat'em up...


More Creators