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Inner Circle Release + Update for May 18 2019!

Hey guys!

We've got a new build for you this week, along with a new enemy preview and some other goodies.  Mr. Kittyhawk's primary goal this week has been to rework the multi-threaded sections of the Ai that were causing a lot of issues.   He's almost there, but we didn't include it in this build because it's not quite ready.  He and Ubercharge have also begun getting the parallax stuff figured out for the existing maps.  That went well, and we now need to make necessary corrections to the artwork and separate out all the environment FX/processing so they can be added in dynamically in Unity.

TK and I have been continuing our work on updating Onyx's move set art work -- most of which is in the new build.  About half of the poses are rigged and waiting for animations, the other half are placeholders while I finish up the details on them.

Anyways, check out the patch notes below!

DOWNLOAD

PURE ONYX - May 18, 2019 Test Release 


CHANGELOG / FIXES


Chrome Users!  I Need Some Feedback

Since we've updated to DirectX 12 I've noticed significant micro-stuttering in the game when Chrome is running in the background (especially with a lot of tabs open).  I'm curious if anyone else can verify this.  The best way to test it is to have had Chrome open for a while and try to play the game -- then close both and try the game again and compare.  It should be completely smooth (assuming your hardware can run it at 60 FPS).  Let me know!


Updated Priorities for May 

Last week I posted a list of goals for the remainder of the month, and now that we've had time to dig into them we've updated our priorities on some critical back-end stuff that's required to accomplish them.

Animation Metadata System - This will be a system that feeds Unity info about animations.  We decided we needed one when we saw how many variables were needed for H scenes, but what we really need it for right away is the ability to queue up multi-track animations for enemies.  The Vioreaper enemy, for instance, doesn't play just one animation at a time -- it's Idle animation actually consists of four playing independently (pulsing, wings flapping, hovering, and the actual limb movements).  Right now there's no way to tell Unity which of these animations takes priority, what speed each should play at, and so forth.  This will likely be the next thing Mr. Kittyhawk tackles so that we can add the Vioreaper / new enemy to the game ASAP.

In-Game Animation Tools - Up till now we've been doing all the animation editing in the Spine editor, but now that there are a lot of factors such as animation blending and physics that only show up in game, we need something like an in-game overlay that lets us load and test animation properties on the fly without having to rebuild the game.  This will also be useful for debugging input issues, of which there will be a lot as we create combos and more complex moves.  


New Larva Enemy Preview

We should be able to do a lot of fun stuff with this little guy :D.  The plan is for them to exist in packs, and when agro'd they will begin jumping up at Onyx like popcorn.   You can either hit them out of the air or stomp on them and watch them burst.  There's also a whole lot of potential for H attacks with these guys.  


Pure Onyx Desktop Wallpapers

I finished the promotional artwork this week and have made a few desktop wallpapers for you guys.  There are a couple different 16:9 crops and a 21:9 version.  I'll be making a print version available as well for anyone interested!


That's about it for now.  I plan to start on a new H scene this week, so hopefully I'll have some progress to show you in the next update before the monthly post :D.

Inner Circle Release + Update for May 18 2019!

Comments

It also works well in on Mojave running Windows 10 in VM (Parallels Desktop). Getting 48-58 FPS

F2 will toggle vsync for right now if you want to see what unlocked frame rate looks like mango. There will likely be gnarly screen tearing though :)

Still working on AI framework issues, the new system will reach the stable branch soon :)

Played around and the change log is accurate the exit game is working again. Just me or is the AI acting up a bit more.

Venus

Ah I see... hence the 1 enemy waves. Okay.. working normally then. I'm just using a normal $20 Microsoft wired USB keyboard.

They haven't been added to the game yet since they require multi-track animations. We need the metadata system in place before it's worth messing with. I'll always add any new H scenes to the changelog :D.

didnt understand well the text so any h-scene with the larvae?

myself yourself

It's just set to spawn one to four enemies randomly right now. What input device are you using?

No problems running with Chrome in the background. I did however notice that Waves 6 to 9 were single enemy waves where it progresses after that one enemy dies. Waves 10 and 11 were back to the multiple enemies like other normal waves tho. Didn't make it past wave 11. lol Another bug which I faced was that after Onyx was killed, the screen says jump to restart or punch to go to main menu. Both inputs didn't work and I could only go back to the main menu via the Esc button and selecting.

Thanks guys! Nah, I'm always excited whenever I see "Eromancer posted "Inner Circle Update..." in my email lol

No visual difference that I could see on my end. The 60fps looked completely smooth to me. Nipple stuff and crowd-bulging sounds very good, BTW. Could even go extreme and make the nipples orifices themselves.

MangoFishSocks

Well, the difference between regular stuttering and microstuttering is that the latter isn't really detectable by the FPS meter due to averaging. It also wasn't happening for Mr. Kittyhawk, so he couldn't detect it with Unity's analysis tools. So, the only way to detect it is with a keen eye o.o -- I'm able to capture it on video, so I may do that later to show a comparison. Also, we're forcing Vsync, which is why it's constant 60 FPS. It's part of the current solution to wrangle the physics engine. Could do a lot with the larva guys -- all orifices, nipple stuff, expansion/parasite kind of stuff even :o.

Happy b-day ^-^. Don't get too excited, not a whole lot to the new build hehe :D.

Happy birthday, my dude!

MangoFishSocks

On my 1070 TI and AMD Ryzen 5 2600, I get 59~60fps with both Chrome running for a while and with Chrome closed, although Vsync is on and I don't know how to turn that off. I'm also running the game on a 144hz ultrawide monitor. Results might differ when I can turn Vsync off but you'll have to tell me how. The larva looks disgusting, especially when dead, which is lovely. Could you comment on some ideas you have for H-animations for them? I've seen some hentai episodes where they crawl into various orifices, but I personally found them crawling down the girl's throat to be disgusting. The bad kind.

MangoFishSocks

Best birthday gift eva!

Lookin' good, can't wait for more updates.

Gilver


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