Hey guys!
Things are going well, and we have some Pure Onyx progress to show off as we head toward the first $3 tier release. We’ve got the latest build available as well, which includes some new features as well as a “concept gallery” accessible from the main menu where you can find concept sketches of upcoming H content. I’ll include the full list of changes below.
Walk Cycle Animation
Kitsune finished the walk cycle animation, which is the first Spine animation that will be implemented in the game (it will be in the release next week). The remaining animations will be frame-by-frame for now, but this is giving us the opportunity to get the full Spine skeletons ready. The last remaining hurdle here is simple shadow animation – something we are also doing with Spine. We have it looking pretty good, but it needs some more editing before we’ll be ready to show it off.
Pure Onyx - Latest Test Build
You can download the latest Pure Onyx build here! Here are the (visible) changes:

New Onyx Artwork
We’ve finished up the line art (sans hair) for Onyx’s basic moveset – everything that will be included in the first release.
New Enemy Concepts
Limbo has been working on new concept sketches for more Splicer enemies for the first stage, including our idea for the first boss.

The first new enemy is equipped with a chain, which he’ll use like a whip similar to everyone’s favorite vampire hunter. Goofy references aside, it should also make for some fun H attacks.

As for the boss, this guy is actually a tie-in to MATM. When you encounter him, he’ll be in the middle of repairing the wreckage of Stigmata (the robot boss from the first MATM release). Not only is he equipped with a ridiculously oversized wrench, he has tentacles that shoot out of his face when he removes his mask. We’re looking at ideas where he can behave a bit like Scorpion from Mortal Kombat, reaching across the level to grab Onyx. He’ll no doubt call on lesser Splicer henchmen to join in the fray, rounding out what we think will be a solid first boss encounter.
Last but not least, Uber has been working on block-outs for the first level and some remaining workflow related things we needed taken care of to begin the 3D aspect of our level production – things like camera and rendering presets, as well as fog and rendering layers.
dudman
2018-11-12 16:58:40 +0000 UTCdudman
2018-11-11 16:29:59 +0000 UTCJamie C.
2018-11-11 08:30:25 +0000 UTCJamie C.
2018-11-10 19:53:00 +0000 UTC書人 幻
2018-11-10 16:04:33 +0000 UTCSomnovox
2018-11-10 09:04:27 +0000 UTCMangoFishSocks
2018-11-10 08:24:16 +0000 UTCBazookaDre
2018-11-10 05:04:34 +0000 UTCMB
2018-11-09 23:09:41 +0000 UTCJamie C.
2018-11-09 21:26:02 +0000 UTCdudman
2018-11-09 20:45:14 +0000 UTCdudman
2018-11-09 20:37:25 +0000 UTCSomnovox
2018-11-09 16:07:18 +0000 UTC