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Inner Circle Update for December 27 2017!

Hey guys!

TK and I have been working overtime over the holiday and were pushing really hard to get this update posted the other day, but no bueno; there was simply too much to do ☹. Aside from that, it’s all good news :D. We have Neon’s Genesis 3 conversion working and it’s looking great. The other big thing is that we want to start the new year on a really strong note, and thus we will be trying very hard to have a basic battle test with the new art style ready for the January monthly update. More on both of these subjects below!


Neon Genesis 3 Conversion

We still have a pretty big laundry list of relatively minor fixes to make before we do the battle test portraits for the monthly update, as well as the final bend morphs, but Neon’s Genesis 3 version is working. Here are some of the major changes, as well as a gallery to show some of them visually:

Neon Genesis 3 Gallery



Volumetric Fog Testing

Ubercharge has been working on some initial testing with volumetric fog / area light beams / texture projection in Redshift, which reminded me I needed to figure out volumes in Iray for the Ven scene. Volumes are really useful not only for a standard fog effect, but also for darkness, which you see in this test render with the Corruptor. This’ll be useful for saving time with H scenes where a lot of shots from different angles are needed, but where we don’t necessarily have background environments. Depth of field can also look good, but I find a lot of artists cheese the hell out of it to avoid putting effort in. 


Battle Test Release

So, the plan is to have a very basic battle test ready in the next 10 days or so. It will be a very small release with the sole goal being to show off a working battle using the new art style. There unfortunately won’t be any H content, armor damage, or holds yet. I’ll be solidifying the artwork procedures as I go. Once it’s ready we should have a finalized battle background, animated sprites for the police enemy, at least one set of battle portraits for Neon and Malise, and if there’s time I’ll be trying my hand at some battle effects animations in Houdini.  I’m cracking the whip and making it a real goal for TK to have the displacement revamp for Neon’s armor done in the next week so that I can pump out her portrait set(s) without fighting Daz’s bug mentioned last week. 

We plan to build off of this battle test and continue to add in features up until we are finally ready to push v0.06 out the door.  Therefore, you can expect additional test releases at pretty regular intervals from here on out. Doing it this way will allow us to catch bugs as we go, and will also hopefully make the wait a little less painful while we work out the remaining stuff for the new artwork style (things like Malise’s 3D armor damage and the new ARIS scenes for instance). 

Inner Circle Update for December 27 2017!

Comments

Great to hear progress is moving nicely... and that a test preview is coming!

Patreon fan

These updates are amazing but boy the teasing is painful! The newer stuff simply looks wonderful. Can't wait to see more.

Kurowscar


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