XaiJu
MRMattTsungDEV
MRMattTsungDEV

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OGZ Progress report: 12/2/2023

Hey guys, how are you guys doing.

Actually, I've been updating the whole engine stuff including lighting and animation systems for the whole last month. I think I'll run patreon this month because at least I've got a few stuff to update here. My main task for this month is Mutant models and enhance the entire animation systems, 5 new enemy types are planned. I'm also planning to update the Custom Scene System [CSS] (it's been used with struggle sequence and adult scene); the current CSS requires over 50 animations to create just only 1 scene and consume a massive amount of time. I'm planning to reduce all that to 10 animations combining with additive animations and IK systems, if my new animation method is working as I expected, I'd be able to create 10 scenes in a day (exclude designing the pose) and work with different body types. Note that CSS isn't only serving adult purpose but the gameplay sequence such as struggle/break free sequence too.

Come, let's take a look at what I've updated, changed or enhanced.

Test footage is from in-engine, the performance may be as twice heavier than the game build.
Everything from the test footage is meant to be technical showcase of my systems alone, not the actual gameplay contents.

Lighting and Weather

The weather is now less foggy and has less specular, the light has more details, brighter and cast more shadows. Emissive lights glow but this sacrificed some GPU performance. (I'll try to optimize it)

Layering Animation System [LAS]
Now, I did a few optimization to the layering animation and data, 1 weapon stance animation could change the entire look of the character movement. This will save time quite a lot too while it got a better result.
The Procedural Recoil/Shooting Animation System is added into the game but it is part of LAS. This just unlocked the whole new method and potential for animation system especial for CSS.

Weapons
The fundamental of weapon system (especially guns) is changed and now it has potential to create such 'weapon attachments system' or 'change gun parts system'

Camera
I've changed the camera position and now player is at the center of the screen, easier to navigate narrow area such as tunnels and caves.

Flying AI, Drones and Bot Companion System.
Now the game engine has flying AI and it works quite well, I must admit that flying AI is a pain to create especially path finding stuff.
this drone will be your bot companion and will assist you on your journey anytime by calling them to your current position. Player will have to stay on the open area to call a bot companion btw. Drones will be able to customize and will be able to purchase at the store.
There will be flying drone, dog drone and wheel drone to own and there will also be enemy drones flying everywhere in the map too.

Item animation
Actually, using item now has animation, for example: every time player calls a bot drone, the calling drone item will active using item animation system (clicking the watch animation), there will be eating animations and healing animations too since I'm a big fan of Escape from Tarkov's item animations.

Vehicle
I updated the quad bike model and I think it's done now. Player will be able to custom the colors and vehicle parts too.

A bonus: an in-game Corpo Catherine look. She will be the test character for the new CSS, you guys can expect to see her getting used by mutants on Twitter soon.

That's it for today.
I'm 90% of the time working on the systems and engine more than the actual game contents btw, I hope you guys enjoyed the engine progress stuff so far. Good fundamental of systems and engine can't be skipped or ignored.

I think I'll drop the next build on Steam page instead of here, so the release date for the next build is now unconfirmed as I need the next build as ready as I can.

See you guys soon next update.
Matto.

OGZ Progress report: 12/2/2023

Comments

LOVE the new animations it’s coming together quite well :) can’t wait for later this new year.

Raisama

ATV model looks great. Will be a huge visual upgrade.

Dar Lock

why not both, version on Patreon and Steam.

Nikolai Riddman

I have a plan for those btw, I'll also rework half of optimization systems again at some point when everything is almost in place. Don't worry :]

Matto MATEYDEV

I'd really like to get DLSS2/3 with frame generation added if possible. It isn't much work and I can help if you need it. The downside to adding it early in development is you may think the game runs well but people without DLSS end up with an unoptimized game. If you default it to OFF then it should be fine.

boned

Well great work. Just a shame to move to steam. That's it for me. I don't support platforms that track every user when they play, what they play and who they play it with. I wish you much luck / success with the future development! It shows more and more potential every time we see an update. You really have talent and skill.

Newgeni

Very good Completion is very high, looking forward to the new beta version (*; *)、

吃瓜怂猪

damn... are you aiming for the AAA level because you on the right way sir ! XD the gameplay, animation and even the visual are impressive ! keep up the good work can't wait for the new build

QuebZgaming

Excellent! Remember though: "perfection is the enemy of success". Your work is very polished, so I worry :)

boned

thicc

Netharius

i am a patient god.

Varin1989

As always, everything looking good. 👍 I don't know if it's placeholder, but I like that gunshot sound.

VexSarh

Btw, the steam build is gonna be an early access build and it's no where near as 100% finished.

Matto MATEYDEV

i cannot wait for the launch of this full game. my body is ready to commit to exploring every nook and cranny.

Varin1989

Once again, wonderful progress with meaningful insight and comments as to what they do and why you're doing it. Cannot wait to see even more progress. Keep up the good work!

TheArazzerboi


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