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MRMattTsungDEV

MRMattTsungDEV

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MRMattTsungDEV posts

OGZ | Progress Report 10/31/2024: Entering End Game Development #1

Hey guys, sorry for not posting much lately. Was not sure which direction I'd like to go next but I've now ultimately decided a choice to get the game to be playable from start to finish which equally establishing the game once and for all.
 I've been replanning, setting the game scope and simplifying the goal of the game due to the game world size is beyond 10000km x 10000km (100 millions km2) and I have to establish and simplify the stuff before it get...

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ROADMAP and PATCH B incoming | OGZ Progress Report 9/29/2024

Hey guys, how are you guys doing.
Sorry for the late as usual, been experimenting on the world stuff.
This time it's also gonna be about the roadmap and milestones for the project. I've also achieved one milestone this month and it is Persistent Procedural World Generation (PWG) 

The entire test footage above is focused on a stress test of PWG and not a showcase of other contents.

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OGZ: Fundamental Build V1 | Progress Report 8/21/2024

LINK TO BUILD
LINK TO PATCH (Required)
Hey guys how are you guys doing.

The build now is live and is ready for the public test.
This build features NO SMUT CONTENTS (Mods)
This build features 2 regions, Grid21 and Uncharted Region which is a big ex...

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OGZ Progress Report 8/7/2024 (and a confirm build release date)

Hey guys, how are you guys doing?
 This post was supposed to be a build release post but here we go.
 I've been working on getting the fundamental build out for the whole month but then I've decided to add 2 patch contents into the base build (Job mechanic and Outpost system) which caused a little delay and now the build is expected to be available within 15th of this month (it is confirmed)
 The build features Mission (E...

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OGZ: Fundamental Build Announcement: Coming This Month / Progress Report: 7/3/2024

Hey guys, how are you guys doing? Sorry for the super late this time, been busy cooking/shaping things up lately.

This is gonna be my longest progress report so far and I hope you guys can afford to read all this.

Good news is that OGZ is now transforming into the actual game with all of this fundamental overhaul.
I've finally upgraded my own crafted development tools (A few clicks Biome and Dungeon generator) and fro...

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OGZ Fundamental Build V1 LATEST PATCH

Install at Game Folder/Project Elimination/Contents/Paks/
LINK

-Solved Character Input issues

-Fixed no map loaded issues (Grid21)

-Fixed UI collision and some UI TAA ghosting. (But some need to be double click to respond or is even glitchy, such as item select menu)

-Fixed using consumable items (special ability items) on t...

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OGZ: Progress Report 5/11/2024: Refining Inventory Management System.

Hey guys, how are things going?

I must say I'm truly sorry for the super late progress report because the heat wave in my country was so hot, it reached 48°C and my tools and hardware were starting to be overheated, I couldn't work on mocap and I had to stop working for almost 10 days until 2nd of this month.

I've nothing much to report but at least here, I've been refining the Inventory System preparing for the Safe Room System and no...

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OGZ: Progress Report 4/18/2024 Completion of Overhauled Combat Fundamental Task

Hey guys, how are you guys doing?

 I could manage to get the Overhauled Combat Systems in place in the last 2 weeks and this took me 4 months to actually get it in place. There are still some missing mechanics such as Throwing Object, Stealth Crawling and Guarding for Melee Weapon but these 3 can come later since the combat fundamental is in place now. 1/3 of the systems is already finished whic...

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OGZ Progress Report 4/4/2024: Finishing Overhauled Combat Fundamentals

Hey guys, how are things going on?
I've almost got the combat fundamental in place and I've fixed some amount of bugs during these last 2 weeks but it's at 98% now (just need to fix the issues, bugs and polish things)
I actually forgot to mocap another struggle animation for downed state system, it's not a hard task and it can be done in a day. But I've decided to move character creation system to other next build inst...

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OGZ | Progress Report 3/18/2024: Mechanics and Improvements

Hey guys, how are you guys doing.

This last 2 weeks I was having a little problem with my internet cable which made me lose my 2 days worth of development progression but I've still managed to get things done, well not all of what I've planned but at least I've got something to update you guys here.

I've considered that the Wall Cover Mechanic is ready now and so I've moved on to my next main task and it's Knife Riposte Animations (2 tasks left be...

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OGZ Progress Report | 3/4/2024 | Wall Cover System + Swap Cover System

Hey guys, how are you guys doing?

I pretty much have nothing big to update this time as there was a little problem during these last 2.5 weeks that I had to stop working on the game for 4 days and that was a lot of time. At least I've got something to report and it's the Wall Cover System which is inspired by GTAV and The Division, well mostly GTAV.

These both systems are still pretty early for now, especially walk animations for...

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OGZ Progress Report: 2/17/2024

Hey guys, How have you guys been?

I've been working on finishing my combat fundamentals task for 2.5 weeks and things are going well right now. 

The combat fundamentals are at 90% ready now, just a few more stuff and it'll hit 95% but it'll freeze there because I may add more into combat in the future. 

I soon will start to work on something other than combat after the combat fundamentals hit 95%. I'm still not sure what I'll work on next between <...

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OGZ Progress Report: 1/28/2024 / 3 OGZ Sketches / 18 Doodles on Pixiv

Hey guys, how are you doing?

I have been busy cooking something quite big for the combat system, it's Cinematic Sequence System and Finisher System. Now I can blend Cutscene and Gameplay Together to create the cinematic experience for OGZ combat. The combat system is now at 80% completion and combat system is one of the fundamental systems for pretty much everything else in OGZ. Finishing combat system is like getting 1...

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OGZ Progress Report 1/7/2024: Overhauled Combat System.

Hey guys, how are you guys doing?

This last 2 weeks I've been mocapping and updating most of OGZ framework/system and especially combat and animation system and I'm quite satisfied with the current result now. I've a plan to drop another build on patreon in a few months if nothing bad unexpectedly happen. I'm aiming to add +10 new enemies (+3 new enemy types) for the next build but you guys may need to install the plugin View Post

OGZ: Progress Report 12/25/2023

Hey guys, how are you guys doing?

Actually, today is my birthday and so I bought myself a motion capture suit as a gift and now I can raise the potential of OGZ animations to AAA quality. This last 2 weeks I've been busy working on the new mutant models and also setting up the mocap stuff. Lets take a look at what I've been working on.

Models

2023-12-25 08:58:39 +0000 UTC View Post

OGZ Progress report: 12/2/2023

Hey guys, how are you guys doing.

Actually, I've been updating the whole engine stuff including lighting and animation systems for the whole last month. I think I'll run patreon this month because at least I've got a few stuff to update here. My main task for this month is Mutant models and enhance the entire animation systems, 5 new enemy types are planned. I'm also planning to update the Custom Scene System [CSS] (it's been used with ...

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Corporate Pack: Catherine: 11/13/2023

Hey guys, how are you guys doing?

Sorry that I missed the 11/2nd post because I was designing a drone and decided not to post it. Now the pack is completed, Corpo Catherine, Corpo Cat Handgun and Corpo Drone (type A) are all finished (I guess) and I hope you guys like those stuff.

Full package, Corpo Cat with her handgun and her drone.

2023-11-13 14:44:08 +0000 UTC View Post

Corporate Agent Catherine | OGZ progress report: 10/16/2023 (Early)

Hey guys, how are you guys doing.

This last 2 weeks I was mainly enhancing the engine and working on Corpo Catherine model. Now, her model is game ready, may not applied any physics to her hair tho but I've already add the body physics into this model.
Corpo Catherine isn't playable character in OGZ btw, she is gonna be an NPC or a special character because she is kinda out of place for Groundzeroes setting.
I've decided to pause my patreon campaign for months because first, I w...

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OGZ: Progress Report 10/2/2023

Hey guys how are you guys doing.

This 2 weeks I had been working on the models mostly and I have nothing much to update here. Let's take a look at what I've done so far in the last 2 weeks.

Vehicle and Systems

Quad Bike:

Now the quad bike is officiall...

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OGZ: Progress Report: 9/17/2023

Hey guys how are you guys doing.

This last 2 weeks I was focused on systems as usual. The team management system is half finished but I've decided to move onto the modeling tasks because I think the team management system is taking the time way too long. I also got the Plugin/Addon system ready now, which means the game is modding support but Extreme Sexual Contents must be installed manually because the game is gonna be non smut game without Uncensored Plugin View Post

OGZ phase 3: Progress Report 9/2/2023

Hey guys how are you guys doing.
This time I had to drop this for free because I've failed to finish the team management in time and I'm so sorry about this BUT I did update and enhance the whole base systems of UI systems preparing for the whole big new contents to the gameplay. It's hard to show my progress this time because most of those are just UI codes and functions. Here at least I still got something to update here.

The test footage was recorded from in-engine and th...

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OGZ Phase 3: 8/17/2013 Progress Report

Hey guys, how are you guys doing?
This last 2 weeks I've been so rushed and I'm not satisfied with the progress I've done so far. But still, I also did updated and enhanced stuff especially the UIs stuff (because the core mechanic for Mercenary mode is gonna get involved with UI menu a lot), I also found a lot of system bugs that cost a lot of performance. Anyway, let's take a look at what I did during the last 2 weeks. 

Systems
3D/Parallax UI (Heavil...

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OGZ: Phase 3: 8/2/2023 Progress Report.

Hey you guys, how are you guys doing.

Actually, I've been working on the project during my break too. Might not be the great progress but at least I got something done in a few past days.

I've finally started Phase 3 development (final phase) and I'll re-add most the missing contents into this phase too, like the cover system, down state system and such.

This phase I'm gonna add and rework:
-Character Status Menu.
-World Map. (Local map will be similar...

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Phase 2 PoC Build is Out

Hi all how are you guys doing.

This 2 weeks was pretty chaotic but I did a lot of base systems done for pretty much everything. I also dropped the phase 2 build here, the build is unpolished and there will be a lot of bugs that most of them are known by testers and me.

I think I'll fast forward to Final Phase of PoC build because I know you guys are exc...

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OGZ Phase 2 progress report 7/1/2023 (Building System and Building Generator Tool)

Hi guys, how are you guys doing?

This last 2 weeks might be one of the most chaotic moments of the entire year for me due to the amount of work that was massive but I also worked on a tool that will increase the development speed by 5 times faster and I'm glad about it.

I'm planning to finish phase 2 in 1.5 month and I'll release the phase 2 build afterward. The game will require players to install 'adult addon' to access to adult contents and the base game will be non adult game ...

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OGZ Phase 2 Progress Report 6/17/2023 (Very first look of the buildings) and no artworks.

Hi people, how are you guys doing this week?

I've been working on over 300 modular models for the first set of the buildings and only 1 set did make into the engine due to the deadline. Even this first set isn't 100% done and I wish I could work faster than what I am right now.
But anyway I've at least imported the first set (type C building) into the engine and worked on the shader, here pls take a look at in-game engine models.

2023-06-17 13:13:02 +0000 UTC View Post

Phase 2 Progress Report 5/30/2023 (All images are WIP and are for preview)

Hi all, how are you guys doing.
This last 2 weeks I've been working on the modular models for the buildings same as the last post. The game progress is still the same, no any progress has made into the game, no issues/bugs fixed as long as these models aren't still game ready which meant the upcoming posts will be free.

This task (city/factory/outpost) is the most complicated task of OGZ and this phase is the foundation of several sy...

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Discussion about OGZ (Animated Artwork incoming in a few days)

Hi all how are you guys doing.
This last 2 weeks I was mainly solving the graphic card crash for AMD RDNA2/3, OGZ has several features for DX11 but AMD RDNA2/3 somehow forces the game to run on DX12 and crashes the game.

I'm sorry because this time the post has to be more about the information than progress report and be a free post, I also did some updates for the game btw.

I'm gonna take this as a chance to discuss about the lore and world building of the game, so spoilers al...

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OGZ 5/1/2023 Progress Report + PoC Phase 1 Performance Test Build

Hi all how are you guys doing.

These last 2 weeks I was mainly working on polishing and fixing most of stuff preparing to move to PoC phase 2 tasks but I want to make sure that the game is ready, so I dropped the new test build that's called PoC Phase 1 Performance Test and I truly hope that you guys will enjoy testing this build for me. But before that I wa...

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OGZ: 4/17/2023 Progress Report [No artwork this time]

Hi all how are you guys doing?
I've finally finished the PoC phase 1 tasks and I'll start working on phase 2 soon in a few days. Also I'll drop the page 2 and 3 of The Royal Academy on 30th of this month because I'm very busy finishing the main tasks. Here are what I've done for this last 2 weeks.

System
-Forest System is now a game ready system, the forest will randomly drop the item everywhere ...

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