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Tana Pigeon | Word Mill Games
Tana Pigeon | Word Mill Games

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Mythic Magazine #52

Greetings Mythicists! I hope your month has gone well, and monsters haven't been giving your PCs too much trouble :)

Speaking of monsters ... the latest issue of MM is running wild with them! This is what's being served up this month:

A Mythic Bestiary: Five unique monsters with stats, lore, and adventure hooks to drop them into any solo adventure for new twists!

Non-Linear Solo Adventures: Bend time in your solo adventures by playing narratives that don't move in chronological order. The past, present, and future are all available!

I had a lot of fun whipping up the monsters for this issue. One of the beasties you may recognize from past issues of Mythic Magazine :)

Happy adventuring!

Mythic Magazine #52

Comments

lol I love it :) Teefies and floof :) I wish there was a way to make these into little plastic figures for my desk, or like Funko figures. Jorge has a talent for making adorable monsters lol

Tana Pigeon

I can't be the only one who finds the monsters in this issue... totally precious? (Especially the Suppurating Swamp Sucker, with his vacant stare and lil teefies, and the khalagor, with all that horrifying floof.) I didn't expect to be planning a new game about a deranged cultist who played too much Pokemon in her youth and now aims to summon 'em all, but that's why I love Mythic. 💜 Thank you, as always, for the new goodies to play with! :D

Sara Peters

Thank you Gustel, I'm glad you like it :) The book is "The Bright Sword" by Lev Grossman. Not to be too spoilery, but it's a King Arthur and Camelot story. What got me thinking about non-linear narratives and how that would be cool in a solo roleplaying adventure is the main character in the main, present day storyline encounters characters he has admired and heard stories about as he joins their company. We only know these surface details about them which are mostly rumors and second hand stories. We then get chapters that go back in time and show us who these people really were, where they came from, and what they did in the past. I thought if this were a roleplaying adventure, those details would probably have been generated within the Scene where the main character meets the people, using Meaning tables and Fate Questions or what have you. Which is a perfectly reasonable way to do it. But it would also be cool to pop back into history, like the book narrative does, and experience all that stuff yourself. In a roleplaying adventure, it's definitely the long way to develop background and history, but we don't have to be in a rush, right? :)

Tana Pigeon

Thank you for the great Magazine Issue! But one question, if it's okay? What was the book you are reading for the time shifting article?

Gustel


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