XaiJu
DraconicSyntax
DraconicSyntax

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Beta build v0.8.0x2 - ledge grabbing, 8 directional aiming, and resprited enemies

Though the general ideas of ledge climbing and aiming a gun are fairly simple ones, both on the front of animation and coding these ideas were fairly complex to execute. 8 Directional aiming required over 300 new frames of animation and several hundred lines of code to make sure the proper animations are used at all times, and ledge climbing was probably one of the most complex things I've coded since creating navigation scripts for the enemies to make sure it can work with any ledge and won't result in game breaking collision bugs. In any case though, both are now in and should be working! As always report any bugs you find, and if you have suggestions on how to make either of these features work more smoothly, I'm all ears. I've spent a good bit of time dialing both of them in to function as smooth as possible, but I wouldn't be surprised if other people still had some good ideas.

Additionally, I'm excited to announce that the very talented Volt Jolt has agreed to help out with Project: G.L.U.T.T.!! They've already resprited both the Sentry as well as the Dasher enemies so you'll be able to look forward to those immediately - new enemies are in the works as well, so you can look forward to those in coming updates!

Volt Jolt Youtube
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I'm going to spend the next week adding some more minor features and tweaks to the project while dealing with any bug reports that come in, and then I'll be releasing another Patreon poll to determine the next set of features for the next beta build, so stay tuned!

Beta build v0.8.0x2 - ledge grabbing, 8 directional aiming, and resprited enemies Beta build v0.8.0x2 - ledge grabbing, 8 directional aiming, and resprited enemies

Comments

No problem :)

Spagetti Dog

Weight gain is something I'm hoping to add at some point to the game, but yes it will take an absolutely ridiculous amount of sprites, so it will be a while before I can work on features like that

DraconicSyntax

I'm rather confused at the first bug, I can't reproduce it no matter what I do - eating the pilots right against the wall never puts them far enough in the wall to get stuck for me. I think I have another possible idea to fix it, but I won't have any idea if it works for the time being. The second bug with ledge grabbing I've got solved though, thanks!

DraconicSyntax

I'll see about moving around some controls, but at this point I might just deal with it via having rebindable controls so everyone can pick a control scheme that suits them

DraconicSyntax

This kicks so much ass

GooDoughnut

One problem with the directional shooting. When I try to shoot upwards, I jump too. The jump button should be a different button to make shooting straight up and diagonally possible.

Z

Hello, great job on the sprite work so far. Keep at it! I think I found some minor bugs, here is a google drive link to screenshots, if there is a different preferred way you'd like me to send them to you I can do that as well. Image 1 happened when I tried to eat one of the little ladies against a wall, after she was tossed in the air she landed in the wall and got stuck. She couldn't move and I couldn't grab her either. Image 2 is less of a big deal, and I'm not 100% sure it's an error but I don't feel like she should be able to grab that ledge. Both the images were taken in the first level. https://drive.google.com/drive/folders/1JjlkXy2Z7o-ks-J9ef--_WETu_EdN4No?usp=drive_link

Spagetti Dog

I know at this stage of développement it is not on the table and because it might be à colossal work it certenly wont be in the game but I'll ask any way. Will there be some expansion sprite on the héroine with upgrades to make her more cuvy with each vore and digestion. I'm aware that with your explantion of all the work on animation and the hundreds of frames to make smooth animation it's not very in adequation. But very good job and I'm happy that someone can help you on this amazing work !

Virgile Lefranc


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