Though the general ideas of ledge climbing and aiming a gun are fairly simple ones, both on the front of animation and coding these ideas were fairly complex to execute. 8 Directional aiming required over 300 new frames of animation and several hundred lines of code to make sure the proper animations are used at all times, and ledge climbing was probably one of the most complex things I've coded since creating navigation scripts for the enemies to make sure it can work with any ledge and won't result in game breaking collision bugs. In any case though, both are now in and should be working! As always report any bugs you find, and if you have suggestions on how to make either of these features work more smoothly, I'm all ears. I've spent a good bit of time dialing both of them in to function as smooth as possible, but I wouldn't be surprised if other people still had some good ideas.
Additionally, I'm excited to announce that the very talented Volt Jolt has agreed to help out with Project: G.L.U.T.T.!! They've already resprited both the Sentry as well as the Dasher enemies so you'll be able to look forward to those immediately - new enemies are in the works as well, so you can look forward to those in coming updates!
Volt Jolt Youtube
Volt Jolt Patreon
I'm going to spend the next week adding some more minor features and tweaks to the project while dealing with any bug reports that come in, and then I'll be releasing another Patreon poll to determine the next set of features for the next beta build, so stay tuned!
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