XaiJu
DraconicSyntax
DraconicSyntax

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Beta Build v0.7.1x1

Finally ready!! This one took quite a good minute to complete, as it included me completely rewriting the code for every single enemy (minus the blind drake, as that's going to require a full in depth rework). But now the new detection systems are in, the enemies use all new AI, have new pathfinding capabilities, behaviors, and more. I also did a massive amount of reworking collision code for the enemies - so far as I've been able to test, pretty much all major collision bugs should be fixed. 

I could bore you with more details of the codework, but it'd likely be faster to read the included changelog. Point is, in the last year since graduation, I've now effectively rebuilt almost the whole game from the ground up as far as code goes (there's now nearly 90,000 lines of it) - and thus far, it's all been worth it! I know I've talked a lot about ramping up the speed of development for a while now, but this makes a big milestone in being able to do that - prior, the code was extremely difficult and meticulous to work with, and acted like a house of cards where every new addition threatened to topple the whole thing. Now, it is infinitely more robust and modular.

I did have to cut out adding the lighting system in this beta build, as friday is already here and I don't want to keep you all waiting any longer for the build - you can look forward to that next build though, which should also come much sooner now that the systems have all been reworked and optimized! Besides the lighting system, it should also FINALLY contain both a new enemy and a new level - I'd estimate roughly 6 weeks before next build will be up, but in general there shouldn't be any more super long droughts between beta builds. As always thanks for your continued support!!

Beta Build v0.7.1x1

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