### Fixed
EgoBallistic Optimizations & Fixes:
- Replaced GetFormFromFile() loops to fill formlists with LL_Fourplay.PopulateFormList() call
- Replaced GetFormFromFile() loops to fill arrays with LL_FourPlay.GetFormArray() calls
- Replaced PlayIdle() loop in StartMultipleIdles with single LL_FourPlay.PlayMultipleIdle() calls for synchronized animations (thanks also to snapdragon for work on this issue)
- Replaced individual PlayIdle() calls with LL_FourPlay.PlayIdle() call which internally performs checks for deleted / disabled actors
- OnUnlockActor() will now reset animation graphs of non-humanoid creatures to prevent stuck idles
- If OnUnlockActor() is called while in menu mode, animation reset will be deferred until game exits menu mode, to prevent stuck idles
- Fixed missing unlockParameter[2] in call to OnUnlockActor()
- Changed Protected Equipment Keywords storage from Keyword array to FormList
- Updated to LLFP v44