XaiJu
dagobaking
dagobaking

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Beta 169 - New Test Build!

### Fixed

EgoBallistic Optimizations & Fixes:

- Replaced GetFormFromFile() loops to fill formlists with LL_Fourplay.PopulateFormList() call

- Replaced GetFormFromFile() loops to fill arrays with LL_FourPlay.GetFormArray() calls

- Replaced PlayIdle() loop in StartMultipleIdles with single LL_FourPlay.PlayMultipleIdle() calls for synchronized animations (thanks also to snapdragon for work on this issue)

- Replaced individual PlayIdle() calls with LL_FourPlay.PlayIdle() call which internally performs checks for deleted / disabled actors

- OnUnlockActor() will now reset animation graphs of non-humanoid creatures to prevent stuck idles

- If OnUnlockActor() is called while in menu mode, animation reset will be deferred until game exits menu mode, to prevent stuck idles

- Fixed missing unlockParameter[2] in call to OnUnlockActor()

- Changed Protected Equipment Keywords storage from Keyword array to FormList

- Updated to LLFP v44

Beta 169 - New Test Build!

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