XaiJu
dagobaking
dagobaking

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AAF Test Build - Beta 151

## [Beta 151] - 2020-10-10

### Added

- OnWalkInit event. An event that is sent out when the actors begin to walk to a scene, before the OnSceneInit event. NOTE: OnWalkInit only fires if there is no OnSceneInit error. If there is an error, OnWalkInit never goes out but OnSceneInit still does.

- Sanity checks to AAF_MainQuestScript to capture and log invalid parameters.

- optional abruptStop parameter to StopScene function. Allows forcing the actors to fall over as the animation stops (like they already do when attacked). Generally useful for cases where a nearby combat threat should cause actors to stop animating.

- Routine to capture when a lock fails (usually because the actor is deleted before they finish walking to the scene location).


### Fixed

- Expressions not resetting when they are supposed to.


### Removed

- Warning in log when a StopScene command is run on an actor not in a scene. This can happen if a stop scene command is initiated but hasn't ended yet when the auto-stop-due-to-distance routine triggers. Long story short, it's ok for the code to reach this conclusion without giving a warning.

Comments

Very strange. I don't have sims or anything sims related installed. So, maybe some kind of patreon glitch? I tested it just now and it downloads as "1". No sims extension. But, still something wrong. I will re-upload.

dagobaking

Not sure why but when you click the file to download it, it is named "1.sims3pack". You need to rename it before you can use it correctly with NMM and probably need to do it to with Vortex.

Slowbreaker


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