Happy Halloween!
Since the last release of the closed beta, we haven't been able to post any new updates due being super busy on real life, especially our sole only builder C70 has been non-stop working on more buildings for the new districts. So please be patient that we have our real-life job to tackle with, while we trying to squeeze some free time to work on this project. The current focus of the development is to finish Highrise Residential and Retail District.
Was...
2025-10-31 17:13:18 +0000 UTC
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Highlight Changes:
Distant Horizon is now included by default and will generate automatically. If you experience any lag, please remove it. Current RAM Recommendation for DH is 10GB.
Removed Lithosphere for faster worldgen by at least 30%. Reminder this might cause your old world to crash, this version might not be compatible with your old save.
Minimum Hearts depletion from dying is buff...
2025-08-17 17:09:47 +0000 UTC
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INSTALLATION
The zip file provided is a Curseforge modpack profile you can load by going to the Curseforge launcher > Import > Import Profile.zip.
You may also load it with any other modpack launcher of your choice, but be aware this has not been tested with other launchers. Pirated launchers are not supported.
Please do not attempt to modify or update any of the mods on your own.
2025-08-07 16:03:15 +0000 UTC
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After 3 million years, it's finally here. We'll try to keep it short, but please take some time to read the important notes below! At the end of the day, it is your money you're choosing to give to us; We hope that by clarifying what will be in the beta will allow you to make an informed decision.
IMPORTANT NOTES
Here is some recent change list for the modpack!
Added 7 more new NPCs for their own questline and tradings!
Added 1 new landmark building for Highrise Residential.
Added more new shop and restaurant for Retail District.
Added skill books for leveling skill tree faster.
Disabled Blood Moon, as it serves almost no purpose.
Player now lost health permanently when die, capped at minimum 4 hearts.
2025-05-31 16:00:14 +0000 UTC
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2025-04-08 18:23:22 +0000 UTC
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Teaser will be released earlier for Patreon paid members and released much later on Youtube platform after several days.
2025-04-08 18:22:38 +0000 UTC
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Here is some recent change list for the modpack!
Added a salvaging system, it applies to guns, weapons, refined storages and more! You can say goodbye to duplicate weapons that you don't need, and salvage them for raw materials for other purpose!
Added 2 new NPCs. There are more in progress, and to prevent spoilers, we won't be disclosing their information in the patch notes.
(Keep in mind, this might be scrapped due to the author of CustomNPCs unofficial po...
2025-04-02 13:14:44 +0000 UTC
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We've added a new office tower!
This building was the very first structure C70 designed and built for city generation way before DeceasedCraft v2.0, but due to limitations at the time, it was never used. Now, for the first time, this forgotten building will appear in the next update, fully integrated into the world.
2025-03-02 14:53:47 +0000 UTC
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Here's some recent change list for the modpack!
Updated horde building to be only limited on special buildings, no more random horde building! This means all the horde building are 100% on specific buildings. (E.g The police station always will be 100% horde building, while others normal building no longer have random chance to become horde building)
Horde buildings no longer based on chunks! Now whenever there's a big multibuilding, it'll registered as 1 horde bu...
2025-02-08 14:07:51 +0000 UTC
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It's time for another reveal of new building! This building represent as a landmark of a new district as well! Guess what building is it?
2024-12-31 16:00:08 +0000 UTC
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City streets have been improved and better than before!
There are now more districts as well.
The following photos are highrise office and suburb residential districts.
2024-12-08 04:00:01 +0000 UTC
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That's a lot of guns.
Here's some recent changes to the modpack.
Finished all guns recipes.
Finished all attachment recipes.
Finished all bullets recipes.
2024-11-24 04:00:07 +0000 UTC
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Here is some recent change list for the modpack!
Most of the buildings are slowly undergoing renovation or rebuild, as the reason of that is due to moving to 1.20.1 caused a lot of older buildings to be broken, so expect slow progress on this one! Since C70 is also busy with his own life as well.
Most ores are now properly adjusted for balancing between Create and Immersive Engineering!
Think of it this way, Create is pre-machines and yield lesser a...
2024-11-10 04:00:03 +0000 UTC
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Here is some recent change list for the modpack!
Revamped the skill trees with few new additions that exclusive to 1.20.1 only! There are more attributes now such as critical chance, damage etc.
Updated TAC Zero to 1.0.3.
Re-added back SecurityCraft modified recipes.
2024-10-27 04:00:06 +0000 UTC
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2024-10-19 13:18:56 +0000 UTC
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Some early peeks for the new casino building, and yes you've probably guessed it right, the last sketch you saw from 28/8 is a casino sketch for this building!
2024-10-13 04:00:02 +0000 UTC
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A short tour of looking around a 3000x3000 pre-generated city. Pardon the quality.
2024-10-05 04:00:05 +0000 UTC
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The modpack now is migrating to 1.20.1, as there are a couple of important mods are listed there and also offers more choices.
This is the result for "that" mod to being compatible with the modpack.
In exchange, there are also some mods don't exist in 1.20.1, such as immersive petroleum. Well, sacrifice is needed for the greater good sometimes.
Check out the short tour from v6.0 WIP below as well!
2024-10-04 04:00:00 +0000 UTC
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Here is some recent change list for the modpack!
Changed stamina attribute to max stamina for skill athlete. (Previously was working incorrectly)
Added vinery mod.
Added inventory hud mod.
Added ImmediatelyFast and Redirector for optimization.
Disabled couple of high terrain height biomes as it causes the city terrains looks weird.
Re-added back simple planes recipes.
Re-added missile and g...
2024-09-28 16:00:03 +0000 UTC
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Here is the recent change list for the modpack!
Armor overhaul! Some armors values are not finalized yet. Some armors set effect aren't finalized yet as well.
Nurse set now provides +200% melee damage to surgery related weapons.
Construction worker set now provides +50% melee damage to all hammer weapons.
Fire Fighter set now provides +50% melee damage to all axe weapons.
Football set now provides +50% melee damage to all bat we...
2024-09-14 16:00:03 +0000 UTC
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Here is the recent change list on the modpack!
Buffed gun skill tree damage, previously skill tree provides maximum amount of 25%, now it's increased to 50% total.
Added more new food recipe by packaging.
Removed day counter mod.
Removed self damage for gaining xp as player can abuse maximize the defense skill point.
Ported MRE recipe into kubejs.
Ported cure recipes into kubejs.
Porte...
2024-08-31 16:00:03 +0000 UTC
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C70 finished a short new building sketch, although it looks small here, but it definitely is bigger than you think.
Can you guess what it is?
2024-08-28 10:26:56 +0000 UTC
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More Bloods! And difficulty rebalance for hard mode!
Currently, the difficulty for hard mode is extremely unbalanced, due to the fact that mining zombie can spawn since day 1. Those are the current tweaks for the hard mode for now:
Mining zombies only spawn after day 40, as this should provides the early players or new players who joined the world has some breathing space, before getting destroyed by the mining zombies.
All mobs in hard mode also receives only 10% speed incr...
2024-08-17 03:14:06 +0000 UTC
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Here are the recent changes for the modpack, mainly focused on all the weapon rebalancing, as in v5.0, it is always baton/meta weapons being selected, resulting in the other weapons are being potentially ignored. The idea is that bringing all the other weapons to proper balances as well so player no longer stick with a specific set such as police set anymore.
Changelists:
2024-08-11 04:00:02 +0000 UTC
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Here are the current patch notes for v6.0.0, but not all of them since the lists can be quite long as there are large changes to the modpack itself.
Added Bad Optimization mod.
Added Recipe Essentials mod.
Added Exposure mod.
Increased the generation of lead ores.
Removed TAC.
Added TAC Zero. (Recipes not yet modified)
...
2024-07-28 04:00:04 +0000 UTC
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Currently, DeceasedCraft has migrated to 1.19.2, as it offers more choices for mod selection.
Majority of the recipes are still ongoing porting process, CraftTweaker no longer will be used as all of the recipes will be sorely relies on Kubejs. So there will be more consistency when comes to editing scripts and data.
The migration is successful so far, with all the city data being carried over, majority of the mods retain the same, with few new core additions mods. More will be slo...
2024-07-26 17:26:51 +0000 UTC
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Each of the tier will have its own exclusive benefits! Make sure to read them properly and especially the disclaimers!
2024-07-26 17:10:52 +0000 UTC
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