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AAF Test Build - Beta 135

## [Beta 135] - 2020-5-30

### Fixed

- Action target nodes not working if there is no self node.


### Added

- xsd corrections (action/actorStat stat node types, comboStat).

- form and source attributes to mfgSet node in mfg XML. This allows applying an expression archetype keyword at the same time as a set of mfg effects. Primarily, this is for allowing the actors to have closed eyes (using form 2406FB and source Fallout4.esm) during custom mfg expressions.

- Sweeping code optimizations. If not broken, everything is milliseconds faster. And I am consequently hours older.


### Removed

- The "type" attribute from action stat nodes. This attribute was no longer functional.

- Feature that makes -1 (or omitted) time/frames have the pose tag.

- Animation too short error when time/frames is omitted or -1.

Comments

Thanks!!! But just a heads up, this seems to be the dev build (it's missing the FOMOD again).

vaultbait


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