AAF Test Build - Beta 135
Added 2020-05-31 16:51:03 +0000 UTC## [Beta 135] - 2020-5-30
### Fixed
- Action target nodes not working if there is no self node.
### Added
- xsd corrections (action/actorStat stat node types, comboStat).
- form and source attributes to mfgSet node in mfg XML. This allows applying an expression archetype keyword at the same time as a set of mfg effects. Primarily, this is for allowing the actors to have closed eyes (using form 2406FB and source Fallout4.esm) during custom mfg expressions.
- Sweeping code optimizations. If not broken, everything is milliseconds faster. And I am consequently hours older.
### Removed
- The "type" attribute from action stat nodes. This attribute was no longer functional.
- Feature that makes -1 (or omitted) time/frames have the pose tag.
- Animation too short error when time/frames is omitted or -1.
Comments
Thanks!!! But just a heads up, this seems to be the dev build (it's missing the FOMOD again).
vaultbait
2020-06-04 23:13:48 +0000 UTC