So I finally got around to writing some documentation. You can try the updated devtools at https://dev.fetishquest.com/modtools.html
What's new then?
- All the assets now have question marks at the top right of the editor. These will open up a help window that tells you what the asset is used for and what the different fields do.
- The RP (Dialogue) editor has been reworked and now s...
2023-09-16 02:02:33 +0000 UTC
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Just a heads up. The massive FetishQuest overhaul can now be played on the stable branch: https://fetishquest.com
You can read the patch notes here: https://www.furaffinity.net/view/53520154
2023-09-02 00:51:02 +0000 UTC
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Without further ado, let's go go through the fetish section. Note: If your fetish is not something I'm willing to do, it can still serve a purpose here in letting modders know what people want.
Most requested (at least 3 requests, sorted in order of most requested):
- Hand Holding - No! That's how you spread covid!
- Lactation/Milking - Milking machines and such can be done, but for anything else it comes down to how av...
2023-01-23 20:23:01 +0000 UTC
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New for this year is the user submitted survey section. These are questions sent in by the users. Next year, keep an eye out on the discord and JasX SL group to submit your own questions!



There you go, I hope that brings you clarity. The xmod question has been forwa...
2023-01-22 16:42:44 +0000 UTC
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Hello very neglected patreon account. You may have noticed a lack of posts, but that's not because I've stopped developing things, but rather that I much prefer posting updates on Discord (discord.jasx.org if you didn't know) since they don't require paywalling to post adult content. I definitely appreciate everyone willing to donate to development though! Especially since most of my projects are free and open source, which means I don't earn as much as if I was to make them proprietary.
<...
2023-01-22 14:32:08 +0000 UTC
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A small update is available on both the public and dev branches.
QOL Changes:
- Added a bunch more content to the help menu. This should hopefully help new players with things like multiplayer and what the different stats do.
- Modding: If you skip adding responses to a roleplay stage, a [Done] option will now be presented to the players.
- Editing a player will now let you preview what the player will look like in the different armor states.
- Items tha...
2022-04-13 03:06:04 +0000 UTC
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Dev branch merged to live branch!
Due to the extensive amount of system changes in this patch, you'll need to create new games.
Major changes:
- Added random RP events to exploration dungeons.
- Added 3 new armor slots for cosmetic items such as collars, leggings etc. Some vendors will sell a few items. Do request more cosmetics on the JasX discord at discord.jasx.org
- UI has rec...
2022-03-13 18:00:52 +0000 UTC
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A short appendix to the survey with division and drama. If you're averse to that, you won't miss anything by skipping this part, it won't be long, and mostly be rambling about crypto.
First off, someone asked about the question of ethnicity: What purpose does this question have for a survey about sex games?
The answer is the same for any other sensitive question such as transgenderism: because I'm curious who is playing my games. I'm not going to publish those sta...
2022-01-16 00:30:24 +0000 UTC
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Alright, we're moving on to the fun/meme and fetish section. Let's start off with some basic ones:

Not what I expected. I'd have thought ninjas would win. As for me, I'd say Male Pirates, Female Ninjas.

Wasn't surprised that werewolves won. But I didn't expect the ratio to only be 2:1.
2022-01-15 00:47:38 +0000 UTC
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Let's get started. The plan this year is to do a 3-part series. Part 1 (this one) will be about JasX specific questions. Part 2 will be about funny questions and the fetishes. And part 3 will be about more controversial questions such as crypto. Any charts I've opted to leave out are either for privacy reasons (many of the RL demographic questions count for this), or because they haven't changed from previous surveys (such as hours spent gaming during an average day).
2022-01-14 01:27:31 +0000 UTC
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Last month I've been working a ton on updating the UI and combat system. For more detail, check the overhaul branch on github. But here are the main things:
- Removed primary stats (sta/int/agi).
- Added more interesting armor traits. Such as take less damage from crits, regeneration, increase max arousal, extra damage vs undead/tentacles/demons etc. There's a bunch of them.
2022-01-10 22:27:19 +0000 UTC
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The update can now be played on the live branch.
Major Features
- New quest line: Penal Guild. Seek them out in the east section of Yuug Sewers!
- New spooky quest in west portswood.
- Group finder: Click the icon at the bottom right of the screen to look for online games.
- New quest from Foyash, unlocks a new standard ability to get more info about your target.
- New spe...
2021-10-27 01:57:50 +0000 UTC
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The dev build has been moved to live.
Major features:
- 5 New quests
- Added waygates across the map which can be activated as fast travel points
- Transmogrification, make your gear look like other gear you've collected.
- Mini map, giving you a slightly better dungeon overview.
- Added a mod repo to share your mods. This is tied to your JasX accou...
2021-07-03 16:15:57 +0000 UTC
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After a lot of work, the dev branch should be prepared for alpha testing!
Stuff to try:
- New quest in yuug city: A tailor just west of the park now needs your help.
- New outdoor zone: Yuug portswood west. After completing the sharktopus quest, you can take a boat from the western end of portswood isle.
- New quest: Find the enchanted anemone Anem'ogus to unlock waterbreathing, opening up a new...
2021-06-25 02:46:24 +0000 UTC
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The following features are a work in progress on the dev branch.
Players have been asking for a fast travel system, so I thought I'd add these waygates. When you come across a waygate, you can spend 1 Sharkanium to activate it. You can take the sharkanium out and move it any time you want. Sharkanium can be found on some bosses, and will be purchasable at the Cartographers guild.
New quests:
- [Done] Tailor related quest in Yuug City
- ...
2021-05-27 01:51:02 +0000 UTC
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Just thought I'd rare some progress.
If the video doesn't load.
2021-04-25 18:02:46 +0000 UTC
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Just letting you know I've spent a lot of time recently on improving the devtools to add the ability to modify the main game. This includes moving/editing/removing/adding to the main world.
In the screenshot above I've made a mod that changes Slurt's greeting from "Oh hello! Want a job?" to "Oh hello, you git! Want a job?"
Modified assets will show in blue. I'm not fully done with it yet, so don't use the mod tools on the dev branch for anything you intend to keep. But it would be...
2021-04-19 01:32:31 +0000 UTC
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The b13 is the build number, and that was added recently in an update to the devtools where build numbers and modtool major version numbers are added automatically when exporting your mod.
In either case. I'm not quite sure where the live branch was left off at, but I'm now pushing directly from dev to live. So I'll just start from sometime in October:
Major:
- A new guild, Cartographers United Magistrate has been added to the game, alongside a new procedural dungeon s...
2021-04-06 18:35:14 +0000 UTC
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First off, I've been working on the FQ procedural dungeon system a bit more. It can now generate fully functional dungeons, and I've tied it to the world. What I have so far is:
You can tie a procedural dungeon to a world asset (such as a door or direction arrow). Clicking it will generate the dungeon on the fly and store it in your game save for 1 in game week. The goal of these is to explore every area of it. Upon exploring the full area you get rewarded with some Cartographs (which i...
2021-03-21 02:59:22 +0000 UTC
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While I still haven't figured out where to take the main story next, I've been working on overhauling the old procedural dungeon generator. The old one tried to assign a coordinate system and then placing the assets itself. The new one will use "set pieces" where you create dungeon template rooms, with placeholders for treasures, doors, and levers.

2 New asset types will be added to the devtools:
Now that the survey is over. It's time to talk a bit about the plans for 2021. Tho keep in mind that these are subject to change. Starting off with projects I'm in charge of:
ObstacleScript (Working name)
As a lot of you may know, I was commissioned late last year to make a mini/party-game creation framework for SL. This will be the main project I'll personally be working on, at least during the first couple of months this year. We're starting off by making a total wipeout style...
2021-01-25 18:21:46 +0000 UTC
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Favorite animal species (I tried to combine where they made sense since this was a freetext option this year):
1. Felines: 53
2. Canine / Lupine: 36 (24 + 12)
3. Scalies (including sharks): 26
4. Vulpine: 18
5. Lagomorph / Rodentia / Bats: 16
6. Avians: 7
7. Bovines/equines: 6
Honorable shout-outs to the following who all had 2-4 votes: Monsters, Ursines, Humans, Hyenas, Red pandas, Otters, Raccoons.
2021-01-24 22:46:26 +0000 UTC
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First off, some graphs that haven't changed much in the previous years, but I thought might be interesting for people who took the survey regardless. So I'll share the results, but I won't comment much on them.



2021-01-23 15:34:25 +0000 UTC
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Since the hub went tits up I've setup a small PeerTube instance where you're allowed to post adult CG videos (or any PG videos). I'm giving everyone 50GB of storage, and for now I'll just let it run until the drive gets full to see if my server/bandwidth can handle it.
You can register at https://dangly.parts/
2021-01-02 20:11:40 +0000 UTC
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Since I've only been able to put in an hour here and there recently. I've decided to release a small update with minor changes and fixes I've done. As well as a dungeon I made to test the devtools, which can be accessed through the console. The user/pass is still the same as the last update. Here's a list of changes:
- Added new standard tags. Including one that makes an NPC only attack at random, and ignore aggro effects.
- Fixed the DM npc randomizer.
- Fixed all dir...
2020-10-17 16:06:22 +0000 UTC
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The new beta is now available for testing, and the old beta has been moved to live.
URL is still https://beta.fetishquest.com - New password is: malthereus
You may need to hit ctrl+f5 when visiting the site in order to get the password prompt.
What's new?
- The Yuug church (In the north east part of the city) is looking for help in recovering a missing person. This ...
2020-08-02 20:44:34 +0000 UTC
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Time for some DPS rebalancing:
Unchanged Specs
- Bard
- Ninja
- Necromancy
- Berserker
- Brawler
Summoning (Tentaclemancer)
- Eldritch Command: Eye damage reduced to 8, from 12, and now properly scales with difficulty. DoT damage reduced to 4, from 6.
Blade Dancer (Swordsinger)
- Blade Dance: Cooldown reduced to 20 sec, from 30 sec. Duration reduced to 10 sec, from 12 sec.
Hun...
2020-07-24 22:51:25 +0000 UTC
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While pando is on holiday, I've started working on the class balancing I promised long ago. Starting with the tanks:
Warrior
Shadow Knight
Earthmender
- Stomp: Cooldown increased to 12 seconds, up from 10.
- Earth Shield: Cooldown reduced to 12 seconds, down from 20%. Now increases all effects of Stomp by 100%, up from 50%.
- Earth Spikes: Now has an interrupt componen...
2020-07-22 22:15:56 +0000 UTC
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Taking another stab at the devtools. This time I'm gonna try a modular windowed system instead of a glorified spreadsheet.
Just letting you know the FQ project isn't dead.
2020-06-23 01:31:09 +0000 UTC
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Overdue status report, but let's catch up on a few projects!
First off, we're currently in the process of updating the whole JasX platform with SSL support, which means you'll need to update your HUDs and player content.
What does this mean for players?
Users will need to keep an eye out for updated game HUDs.
- GoThongs should already be on SSL
- The JasX HUD has been updated today (with new features listed below!)
- Th...
2020-06-17 16:00:15 +0000 UTC
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