XaiJu
dagobaking
dagobaking

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AAF Release Build - Beta 131

## [Beta 131] - 2020-5-13

### Fixed

- XMLParser failed when there was more than one space between attributes.


### Added

- Performance section in the admin. This shows time performance tracking for various AAF processes. This could be useful for troubleshooting bottlenecks or other issues. I will likely add to the list of processes tracked over time. This data is not persistent. It only measures processes in the current game session.


### Changed

- In animation value action nodes, loop attribute defaults to "true" if there is a from and to attribute. So, it can be omitted if the action should loop (which is the case most of the time).

- idle nodes no longer needed in animation XML. Moved those values to live in the actor node as "idleForm" and "idleSource". This is to make the XML structure more compact. The old format still works. But, xsd is updated to enforce the new structure to encourage updating.

- defaults node in animation XML injects to both value nodes and actor nodes.

- Moving away from having "value" nodes. Instead, having separate nodes for each path type. For instance, an "action" node instead of `value path="action"`. This is to make the XML more compact and easier to understand. Old format still works. But, xsd enforces new way. Made this same change for "morph" and "mfg". See wiki for examples.

AAF Release Build - Beta 131

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