AAF Test Build - Beta 29
Added 2018-10-20 09:23:51 +0000 UTC## [Beta 29] - 2018-10-19
### Changed
- AAF_ActorBusy so that it is added to the actors as soon as StartScene is called.
- Optimized actor scan functions.
### Added
- F10 starts a megaScene, adding all nearby actors (incomplete and buggy but testing needed)
Comments
The only mod that I know of that uses overlays currently is by Polistiro. So, the error is probably related to not having that installed or wrong version of it, etc.
dagobaking
2018-10-25 04:37:09 +0000 UTCHello! ... I reinstalled and updated many ways (because I had problems with Crash in the desktop) ... and now I have an even bigger problem - any Save Game as reload, or chir and if I recharged new game - I get Crash in desktop ... why do I tell you all this because I get a frequent error (before I throw in the desktop) related to AAF and it is this: - AAF Error [049] Overlay Set ID "DP" not found - .. Have any idea what this error is ... I'm desperate, everything worked fine, but now nothing works! PS "I missed to tell you that the whole body (excluded the head - which is normal) ... the rest is" NEGRU all "... contrary to what I once had when only the girl was black ... though in boduslide everything looks perfect !!
Oprea George
2018-10-24 22:35:58 +0000 UTCHello Oprea. AAF_ActorBusy is a keyword. It gets put onto Actors when they start in an AAF animation/scene and is removed when it's over. This gives mod authors a way to check whether or not an Actor is actively being controlled by AAF. 2. You can use the wizard to initiate a scene. Home to open GUI. Enter to start the wizard. Or, if you are making a mod you use the API which is documented on the wiki. F10 is a possibly temporary button to test the in-progress "megaScene" feature. megaScenes take a list of actors and then attempt to have all of them animate. Pressing F10 while already in an animation would probably cause nearby actors to animate but would not affect the PC if they are already animating. Adding actors to a running animation requires having a hierarchy animation installed. I'm not sure if there are any public animation packs that have those yet. 3. You can do that through the wizard provided that there is an animation pack with an animation supporting that combination. I am not familiar with all the possibilities covered by the animation packs.
dagobaking
2018-10-21 22:18:19 +0000 UTCHello ! I installed this update ... but nothing went wrong: I may have problems with understanding: 1. what is "AAF_ActorBusy"? and where can I find it? 2. How do I initiate animations (on PC): also with the "Home" key, then "Enter" and select the actors with up, down and "down" arrows to confirm? ... then during animation press "F10" - to add other actors? ... I tried with "F10" directly, without using the keys listed above and gave me an error message - that would not find any actor nearby !!! 3. extra question: can have an animation with 3-4 actors: player, 1 or 2 NPC and a creature, (or DOGMEAT) ... so if you do not understand exactly, I say simpler: player + 1 NPC + Dogmeat. .. and if it can ... how then?
Oprea George
2018-10-21 16:58:18 +0000 UTC