XaiJu
dagobaking
dagobaking

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Alpha 50 Posted

## [Alpha 50] - 2018-05-14

### Changed

- UI layer used (from crosshair to compass). So, crosshair can now be turned off in display settings.

- Animation actor node to use skeleton attribute instead of race since some races use the same skeleton.


### Added

- A setting to turn off the compass. This is to give users a way to turn off the compass and still have AAF visible whereas other mods that turn off the compass may turn off AAF as well.

- Notes directly in AAF_settings.xml

- 'requiresAnimationReset' attribute to AAF_raceData.xml. Forces an animation reset for races that don't otherwise switch animations. Might be a more elegant keyword or package solution out there.

- Support for races from DLC and plugins.

- Preliminary support for staged animations (more work needed for simultaneous instances of staged animations + inter-stage transitions + further options in animationGroup XML)


### Fixed

- Scene exit cleanup.

- Removed duplicate scan results.

Alpha 50 Posted

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