## [Alpha 50] - 2018-05-14
### Changed
- UI layer used (from crosshair to compass). So, crosshair can now be turned off in display settings.
- Animation actor node to use skeleton attribute instead of race since some races use the same skeleton.
### Added
- A setting to turn off the compass. This is to give users a way to turn off the compass and still have AAF visible whereas other mods that turn off the compass may turn off AAF as well.
- Notes directly in AAF_settings.xml
- 'requiresAnimationReset' attribute to AAF_raceData.xml. Forces an animation reset for races that don't otherwise switch animations. Might be a more elegant keyword or package solution out there.
- Support for races from DLC and plugins.
- Preliminary support for staged animations (more work needed for simultaneous instances of staged animations + inter-stage transitions + further options in animationGroup XML)
### Fixed
- Scene exit cleanup.
- Removed duplicate scan results.