Grid Dimensions - 73 x 45
Scale - 1 sq = 10 ft
Image resolution - 7300 x 4500 px
DPI - 100
"The city glows in shades of neon purple as the police assemble their roadblock, worn down and battered police cars rolling into position to help slow the flow of traffic into the city. Rumblings of violent conflicts are growing, tensions rising as the police officers grip their standard issue pistols even more tightly.
The honking of car horns and shouting of grumpy commuters is silenced as a thundering boom splits the air. A floor of a building overlooking the congested roadblock detonates, showering the onlookers with glass, metal and fire.
The police begin shouting out of fear and confusion, but it's mere moments before the shouts turn to screams as their police cars are consumed by fire and heat like the building that's now ablaze.
The drawbridge slams into place on the highway as the firefight unfolds, trapping civilians, police officers and unknown aggressors together in a fiery battle beneath the shades of neon purple."
Hi all!
This new cyberpunk city battle map is coming in a little late - it took me quite a while to complete. But here’s presenting “Central Highway”.
Shoutout to “Zaylo” - from the Frag Maps Discord server for coming up with the name and idea for the map. The map isn’t really about just the highway per se but also the surrounds. The key areas for this map (for me) would be:
Other areas of interest: multiple corporate buildings, smaller shop lots, overhead pedestrian crossings, small parks.
The obvious ones that Central Highway would narratively tie into would be the following:
Just when I thought Shin Tokyo and the Hydro Dam were big. Central Highway is by far the largest cyberpunk map that I’ve created in the history of Frag Maps. Due to the sheer coverage size, the map lends itself to a host of different scenarios, epic sniping and combat opportunities, and a lot more than I could suggest via the map variants created. What I’d be interested in, is hearing from you guys (in the comments below) about the kind of scenarios that you’d run on Central Highway.
Vehicle tokens have been something that has been requested of me for a very long time. Since the inception of Frag Maps actually. I’ve put this off for a long time, for valid reasons that I won’t bore you with here. However, because I’ve been putting out really large battle maps of late, I feel the time is nigh. After all, what’s a giant highway map with no playable vehicle tokens, right?
So, here is what I’ll do for you all. For the next post release, instead of a map, I’ll create a large vehicle tokens sheet with an assortment of cars, trucks, AV’s, APC’s etc. - and whatever else gets me excited.
So hang in there for one more week (and a bit), and ye shall feast upon vehicles tokens.
PS: Please ignore the diagonal construction lines you see in some of the screenshots below. These were screenshots taken from my drawing program - forgot to switch them off before taking the screeners. The actual map files do not contain these lines, don't worry.






No Cars
This variant is for those of you who want to use your own (or wait for me to release mine) vehicle tokens to populate the map. Also useful for instances where you want the streets to be empty for a street race.
Drawbridge Up
As mentioned earlier, the main highway stretches through the city and out towards the water and across the bridge (another map I might expand into soon). Most lower lying road bridges either have the ability to rotate or lift, to let boats pass through underneath.
This variant sets the bridge to the raised position.
Police Roadblock
Your players just robbed a bank, hacked a corporate server, have a key corporate figure in custody, or want to drag race? Well, the cops are ready and waiting with a roadblock set up to prevent them from leaving the city.
Roadblock Explosion
I'll leave the explanation up to you guys on this one. I just wanted to paint some exploding cop cars just 'cause they look cool on fire.
Building Explosion
I really enjoyed painting explosions and fire, and thought it would be epic to see a building's glass facade get blasted with shrapnel flying everywhere. So I created this variant.
But as an after-thought, something like this would be a great distraction for law enforcement while the perps get to do something else (like escape from the city via the water).
I’d like to thank you all again for supporting what I do, and sharing the same passion for these maps. I have gotten to know many of my Patreon supporters on a personal level via Discord and the friends I’ve made via Frag Maps has been a truly breathtaking experience.
Though I’m really busy with drawing these maps, I’m always looking forward to meeting more of you over at the Discord Server where we talk shop and map ideas.
Speak soon,
~ Frag
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Frag Maps
2023-10-24 00:38:46 +0000 UTCMiguel Reveco
2023-10-24 00:31:21 +0000 UTCFrag Maps
2023-10-23 23:41:34 +0000 UTCRandomUsername
2023-10-23 18:59:19 +0000 UTCFrag Maps
2023-10-23 03:13:54 +0000 UTCK
2023-10-23 03:12:53 +0000 UTCFrag Maps
2023-10-23 03:06:19 +0000 UTCZaylo
2023-10-23 03:04:07 +0000 UTCBriar Huynh
2023-10-23 02:56:19 +0000 UTCFrag Maps
2023-10-23 02:55:50 +0000 UTCBriar Huynh
2023-10-23 02:55:09 +0000 UTC