Battle map dimensions - [16 x 26]
Hey everyone!
I'm thrilled to bring to you my latest battle map - "Corporate Penthouse Office".
This is one of the last maps from my backlogged to-do list and I have almost cleared the list out! I'm personally looking forward to tackling those new map ideas that many of you have presented via the Discord group.
While this can be used as a standalone battle map, it is much better paired with the following:
Building your campaign around these maps will provide seamless continuity for your players.
A pair of elevators provide access to the penthouse floor. A waiting room that is usually occupied by a secretary during business hours provides an area for the players to ready themselves before the main event.
The suite is actually huge and the size reflects the ego of the corp CEO that it belongs to.
Towards the left wall of the office is a collection of valuable artifacts resting on pedestals and encased in glass. A possible mission scenario idea: steal one of these artifacts and escape unnoticed.
To the east lies a slightly elevated platform and a large marble column that comes with a built in bookshelf. A motion sensor rests at the top of the column covering the majority of the room. Acts such as lifting or breaking the glass encasing the artifacts will trigger the sensor and the room's security system.
Against the southwest wall is an opulent bar and a bottle shelf that doubles as a secret door that leads to a panic room (or safe room). The panic room contains a weapons stash, a wall safe and a computer system to monitor what happens outside through the eyes of the wall-mounted cameras.
Scenario idea: before the players enter the penthouse, get them to roll on a sneak check. If they are not being discreet about it, the CEO will hear them coming and make a beeline straight for the panic room. From the panic room, he will trigger the security system when the players enter the room, trapping them in the penthouse until building security arrives.
This is a ground-based security system. I've kept its effect vague so you can choose the narrative that best fits your scenario. It might be a laser system that slices limbs. Or in the case of cyberpunk, immobilize the players through the deactivation of their prosthetics or augmentation when they come into contact with the floor.
The coffee table, the couches and the elevated platform will act like islands that the players may hop on top of to make their way to safety.
This variant provides more scenario options for the GM. The stairwell leads to lower levels and also to the rooftop. This is where the helipad map comes in. Perfect for when the CEO (or the players) need to make a quick escape and the main door is not an option.
One of my patrons from the Discord group requested that I throw in a variant where the glass windows are transparent allowing for game masters to replace the city background with an image of their choice (like space for example).
Note: This file is in .PNG format and is heavy (about 8 MB).





Thanks again for supporting what I do. I really appreciate each and every single one of you. Have a blast playing on this map and see you on the next one!
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Brandon M
2022-02-05 20:41:09 +0000 UTCChris Skuller
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