The password has been sent by email.
Update: Resolved material errors in MMD’s .PMX format due to incorrect image path references. Thanks to Josh for bringing it to my attention.
Another one done—and again with a full rigged face in XPS/FBX/Blender.
Like the last model, this one got a fully rigged face (In all formats but MMD), built with care and precision. Head and jaw controls, three upper and three lower lip bones, brows, eyelids that close naturally, cheeks that respond, and more. You can animate with bones or shapekeys—or both—for a range of expressions that goes way beyond the usual. She has two tongues in XPS, Blender and FBX. One tongue rigged with bones (head tongue 01 to 03) and shapekeys tongue which has only one bone (head tongue) to position it in conjunction with shapekeys
If you’re looking for expressive rigs with clean logic and full control, I’ve got you covered. This is what I love to build.
DoA Style Ready Pose: In XPS format with all bones renamed.
MMD Ready Dance Pose: Prepped for MMD dancing with hair physics! (Optional Clothes in other morphs)
FBX and Blender 3.6.9 LTS: Included in T pose!
Optional Parts: In XPS, use Ctrl + A .(Shapekeys converted to Optional Faces). If you want her with face blush drag the texture in the "tex -- blush" over an XPS window or replace the face texture in the "tex" folder (keep a backup) In XPS don't set the shadow depth more than 10 or you will see ugly darker parts on her face. Both optional faces (converted shapekeys) and bones can be used for multiple expressions.
Optional Parts in MMD: The material morphs are located in the "Other" group. "Body Switch" allows you to toggle between two body types—the default version with clothes, and the exposed clothed version or nude version. Accesories are compatible with both bodies. (On this vesion a "body clip" material has been created to avoid clipping issues with her default clothes and default body. Underwear parts have been also been hidden by default to avoid clipping. Cl.Sets (Clothes Sets) habe been implemented for some costume combinations.
To hide all the default clothes at once, use "Clothes All H"
To hide only specific parts of the default clothes, use individual morphs like "Cl.Top" to hide the Top, for example.
The exposed clothes version can be displayed easily:
First, use "Cl.All H" to hide the default clothes.
Then, apply "Cl.Ex ALL S" to reveal the exposed clothes version in two steps.
If you want to display only certain parts of the exposed clothes, use morphs that include "ex" (exposed) in the name. For example:
Use "cl.ex Top s" to show the exposed Top.
The "h" or "s" at the end of the morph names indicate their function:
"h" means the morph hides the clothing.
"s" means the morph shows the clothing.
Clothes are compatible but for the breast part. But you can use some combinations of exposed with default clothes.
All individual morphs for default clothes are designed to hide their respective items ("h" at the end), while individual morphs for exposed clothes are used to show them ("s" at the end).
Credits: Background by vecteezy.com
Amanda Sev
2025-09-22 01:44:46 +0000 UTC