XaiJu
hyperdeep
hyperdeep

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I can't hold it anymore (Build 0.6.0)

Exactly a year ago, I came to you and told you that I predicted version 0.6.0 of Hyperdeep would be released "by the end of November".

To my credit, I didn't specify which year.

It would seem that this woefully optimistic deadline was actually remarkably prophetic with regards to how development of 0.6.0 would eventually pan out.

Journey

I didn't consciously decide to make this development phase last for a full year, but I knew that I could no longer put up with releasing builds that I wasn't happy with. People often quote the adage "don't let perfect be the enemy of good", when discussing development of a software project, but by forcing half-baked builds out the gates I was quickly allowing "shit" to become the enemy of "good".

And so I decided that I would simply stop releasing builds until I reached a point in development where I was again happy to do so. I was never sure exactly when this would be (I anticipated maybe a few months), but I never stressed over trying to plan it out. "When it's ready", I thought.

What exactly did I achieve?

I don't know. I know that I resented the builds I released at the end of last year, and I know that I am fond of this build, but I have worked on Hyperdeep near-enough every day of the last year. I have authored every change to the game under microscopy, which means that it's impossible for me to really grasp how far the game has come en macro.

Fundamentally, this update doesn't add an awful lot to the game. Rather, it fixes a lot of issues, and provides a stable foundation for further development.

Will this update delight or underwhelm you? I have no idea.

What 0.6.0 is

What 0.6.0 isn't

Prerelease

While 0.6.0 is miles ahead of previous versions, it still does not quite put Hyperdeep back into a stable state. It lacks some of the elements surrounding/packaging the game:

The last point is the primary reason that I've decided to release this build now: I only own one computer, meaning that I only have a single perspective on how the game runs and if it works at all. If the game is fucked on your computer I'm going to need your help to fix it before we "go gold", so to speak.

As usual, you should expect this update to break compatibility with external addons and saved presets. This is unfortunately unavoidable.

0.6.1

0.6.1 is how I'm preemptively denoting the next build of the game, which will come with all of the things that are currently missing. I anticipate that 0.6.1 will make only minor changes to the actual substance of the game, primarily to address any bug reports from 0.6.0. I would also like to release a new demo build of the game and start shilling it to the broader public again.

I hope that 0.6.1 will be the true "Hyperdeep is back" moment that I have been waiting to bring you for this last year. I would tell you when I plan to have it ready for, but last time I did that it went very, very wrong.

Thank you

If you are still here after all this time then you are probably a more patient person than I. Thank you for taking an interest in my work and thank you for your support. I also look forward to hopefully welcoming back some of those that have (completely justifiably) left the Patreon, once 0.6.1 is released and they see that I didn't die.

I can't hold it anymore (Build 0.6.0)

Comments

This build has been amazing for far! Performance wise it runs very well on my pc. I have ran into a few bugs that’s already been stated before by others. But overall solid build. I look forward to 0.6.1!

Charon

Amazing game. There are two main bugs for me on laptop. 1. Cum animation is glitched. 2. Currently loaded characters lose their eyes and some other features when I leave and come back, and loading Haruka erases most of the model. They are also erased from new saves, but idk if that's a bug. But ya don't be hard on yourself and I look forward to 0.6.1 :]

Poppy Harlow

Is it possible to change the bckground in this current patch? i might be dumb but, i cant find anything at the moment

Tier

left some bugs in the discord if you still use that

Skyyy

Fantastic! Glad i held onto the faith. Thanks for coming back.

E Mink

Generally speaking, having a stable, well planned foundation makes a world of a difference down the line on the development on any program, game or not - especially if you've got modding or further ideas in mind past just the initial product. Personally I'd say that if you feel you've accomplished that and can now avoid falling into a lot of common pitfalls or issues for projects, it's very much worth it, and that's assuming things still *largely* went according to plan if you'd kept going with the old build. Worst case scenario, the end result could've been a disappointment to everyone due to the issues you'd face down the road. Glad to see you back, though I'm in a rather unique position towards this project, I think; I'm a person with AuDHD with erotic content as one of my greatest passions - or perhaps "exploring the possibilities for erotic content" would be a more accurate description. Deepthroat is by far my strongest preference/kink, and is often the main focus of anything I look for as "fap material", but I play/watch a *lot* of stuff just because I enjoy both exploring all the ideas people can come up with in terms of creating games focused around sexual content, but also simply because I just love a great game. Unfortunately, I have a few issues - 1; I'm currently struggling with a depression, which while not "severe" still makes everything much more difficult for me. 2; the "project starter" tendency from my ADHD, for lack of better words, means I'll "stretch" for *way* more stuff than I can realistically handle (esp. when coupled with the depression), but my other tendencies also refuses to completely ignore anything that may be interesting. The end result is that I often "burn out" for periods, and just postpone most stuff indefinitely until I have a period where I feel comfortable picking it up properly again. Hyperdeep has largely landed there, along with the content from a majority of the creators I'm backing. Before actually looking at the dates of the past few posts, I could've easily estimated that it had only been a few months between the past few updates at most, because I haven't been "focused" on it. That said, it's great to hear from you again. Hopefully this stable foundation will make things a lot smoother for you moving forward.

Minaro

haha love your updates, welcome back!

Skyyy

The unsung hero has returned!

角柱Galaxy_Pleiades


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