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hyperdeep posts

The Times They Are a-Changin' (Build 0.6.3)

Today's update primarily focuses on improvements to core gameplay: the moment-to-moment control of Hyperdeep's characters (whether that be manual or automatic control).

The central challenge of creating a game like Hyperdeep is to strike a balance that allows the player to feel like their inputs are directly and immediately controlling the gameplay, while also ensuring that the resultant motion contributes to an overall attractive presentation. Concretely: the player should be able to m...

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HD-chan Test Ban Treaty (Build 0.6.2)

Back to a relatively regular update schedule it seems. Today's update is again focused on "cleaning up": fixing bugs, adding missing thumbnails, etc., plus a few miscellaneous additions and improvements to things like physics and material rendering.

In addition to the relatively minor changes made to the core game, some relatively major changes have been made to the addon system. To get to grips with these changes, check out the 2025-05-18 12:38:58 +0000 UTC View Post

The Rebuild of Hyperdeepvangelion [Build 0.6.1]

Happy belated new year everyone and happy new Hyperdeep!

I usually ramble excessively in these update posts, but this time I'm going to direct you to another place where you can read my ramblings:

The FRESH new Hyperdeep homepage!

and

The SLICK new Hyperdeep player's guide!

which features a

2025-02-28 15:56:41 +0000 UTC View Post

I can't hold it anymore (Build 0.6.0)

Exactly a year ago, I came to you and told you that I predicted version 0.6.0 of Hyperdeep would be released "by the end of November".

To my credit, I didn't specify which year.

It would seem that this woefully optimistic deadline was actually remarkably prophetic with regards to how development of 0.6.0 would eventually pan out.

Journey

I didn't consciously decide to make this development phase last for a full year, but I knew that I could n...

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HD-chan's Tech Tips

A brief update post made on the recommendation of my lawyers as evidence that Hyperdeep is in fact being worked on.

In fact, this time round I have achieved two relatively significant technical milestones:

First engine modification

Yes, for the first time in the development of Hyperdeep, a feature has necessitated the modification of Unreal Engine's source code.

Generally speaking, most professional development studios working in Unreal do make changes to the engine ...

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Lanky Ass [not a build]

Development

It's been a while hey?

Development of Hyperdeep is still underway and we are very close to another major release. I decided however that I absolutely had to stop releasing half-baked builds with glaring problems/oversights, for my sake and yours. There will not be another 0.5.99999 before 0.6.0.

As such, this post does not contain a new build for you, but simply an assurance that one will eventually arrive. I am infinitely grateful as always for your support an...

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Me am make computer [Engineering build 0.5.999ap]

YES ANOTHER UNFINISHED BUILD HERE 

Ook eek. We're almost there gang. Wait a teeny tiny bit longer if you want the absolutely clean and finito build. Ook.

Provisional changelog

Performance

  • General optimizations
  • Cum optimization (up to ~5x faster depending on system)
  • Hair optimization/restructure, redundant bones remo...

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Halloween Check-in

Hello again friends. I hope you're all having a very ghoulish day.

You might be disappointed to discover that this post does not bring with it a new game build. Despite this, I wanted to keep you in the loop as to where development is going and when to expect the next update.

I have been working on the current build since the beginning of September, and as I said in my last update post, I intend for it to be a 100% clean, performant, bug-free build. It will bring with it some sign...

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Slice [Engineering build 0.5.3ap]

Alas again the grim spectre of the end of the month looms over me!

Since departing from the fixed 1st-of-the-month billing cycle that Patreon used to necessarily operate under, the "deadline" of the end of the month has ceased to have quite the importance that it once did (although I appreciate that many of my Patrons do in fact still get billed on the first). But if this self-imposed deadline didn't exist I would likely pick and choose features and content to work on completely aimless...

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Making it out of the hood status: We're [Engineering build 0.5.2]

Warning: This is an extremely broken in-progress build designed to showcase very specific WIP features. If you want to just play the game I recommend downloading build 0.5.0 

Friends I come to you today with a full heart and a scattered mind. Every day for the past month has been an absolutely frantic developmen...

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Opinion Piece [Engineering Build 0.5.1]

Hello again cool friends.

Today's build is something that I'm calling a concept build. What this means is that I put some weird new features in and didn't really have time to fix all the fucked up stuff by the end of the month deadline that I sort of meaninglessly impose on myself. It also means that the build has what you might call opinionated design that not everyone will necessarily agree with.

What this means overall is that if you're just a simple c...

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Love of the Game [Not a build]

Quick update post just to let you guys know that work on the next build is going well. I plan to include some improvements to auto-movement (including support for the new all-fours pose), possibly one more additional pose, and some new customization items.

So far, almost every addon I've created for Hyperdeep has had a slightly different workflow. I've used different software, differently modeling techniques, different texturing techniques, etc. All this uncertainty makes the task of ac...

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On my knees, begging please [Engineering Build 0.5.0]

Hey pals.

This update, like every other update so far, didn't exactly pan out as planned. I was planning to primarily focus on producing customization content for the game and shy away from getting into any serious engineering. That was until I read some innocuous feature requests suggesting that players wanted:

a) for the game to remember their settings between sessions, and

b) some way of removing HD-chan's clothes without returning to the designer.

"Easy", I thought...

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Smarten up [Build 0.4.9]

Hey crew.

Maintaining a relatively rapid pace of updates for the moment. This isn't exactly the CONTENT CONTENT CONTENT update I promised last time, but it does have some CONTENT.

Physics

The primary reason for this is that I was eager to get out an update that includes some performance improvements I've made recently. Some very patient patrons with shitbox computers have found the game unplayable for a while now due terrifying physics glitches. These were caused by the ga...

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Have a question? Check the guide!

https://guide.hyperdeep.co/ 

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Hotfix for 0.4.8

After release last night I discovered a few minor bugs that had been introduced into this build in the process of setting up the demo version workflow:

  • Cannot select custom addons from clothing menu
  • Cannot deselect clothing items in categories that allow multiple selections
  • Character and outfit preset images are washed out (I also bumped up the resolution of these images in the process of fixing this)

I wanted to fix these issues quickly but they don'...

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Giving something back to the people [Engineering Build 0.4.8]

I'm back, in the middle of the month, to do something crazy.

Public Demo

That's right, I've released a new publicly available demo of the game. It's been nearly TWO WHOLE YEARS since non-patron-peasants have had an update to Hyperdeep.

TWO WHOLE YEARS have gone by with that piece of shit old build being the public face of the game. I've checked the stats: 50,000 people...

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Radiant [Engineering Build 0.4.7ap]

Evening all. Those of you hanging out in the Discord recently will be aware that I've been rather busy completing my Master's thesis. For the sake of my persona as it relates to this game, let's pretend that it was entitled Frictionless Constraints for Real-Time Labial-Penile Contact Simulations.

Regardless, I have found time this month to make some relatively modest improvements to the game and to the information surrounding it:

Website

2023-01-31 15:14:47 +0000 UTC View Post

Merry Christmas [Engineering Build 0.4.6ap]

Yuletide greetings to one and all.

Performance

Performance profiling (identifying sources of lag, etc.) in UE4 is an arcane ritual that requires extreme concentration and advanced knowledge of magicks. I spent some time this month drilling down into all the little elements that make up a single frame of Hyperdeep and finding those that were taking an outsized amount of time to complete.

Notably, I have stripped a significant amount of wasted computation out of HD-chan's an...

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Papa's Got a Brand New Dick [Engineering Build 0.4.5ap]

WARNING BIG NSFW IMAGE OF PENIS INSIDE

We're so close boys.

This month's update addresses a number of outstanding issues and makes improvements across the board. I plan for December's update to fully bring all the loose threads together and it's at that point that a new free version of the game will be released onto the unsuspecting public.

The unsung hero

HD-Dude's cock has been a bit neglected lately. Not by HD-chan, of course, but by me. I originally modelled it...

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Hands Free [Engineering Build 0.4.4ap]

Exciting one this month for anyone who doesn't like moving their right hand.

Automode

Automode has been flagrantly broken for an incredibly long time, so it makes me very happy that such an important feature is now functioning again. In fact it's functioning to a greater degree than it ever was previously.

Remember that psychotic rambling post I made a while ago about polar coordinates and nested rotations? Yeah that was a really stupid idea. The new automode system uses a...

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Smash, pass, pass... smash [Engineering Build 0.4.3ap]

Well, phase 1 of the grand bug smash is complete and we've made some significant headway into an utter mire of my own creation. We haven't reached complete bug-freedom yet, but we're on our way.

A non-exhaustive list of bugs smashed in this update:

  • Resolution settings not retained between sessions
  • Resolution settings not applied correctly
  • Fullscreen settings not applied correctly
  • Freecam can remain in "move mode" after opening designer/sidebar View Post

September Bug Smash

As previously announced, I am dedicating my time in September to smashing bugs. I have already been working on some issues that I am aware of, but I'm sure there will also be some that I've missed that are hurting your experience with the game.

Have you found an issue with Hyperdeep that needs rectifying? Post it in the comments below or over on the Discord and I will get to work. Even if it isn't what you would traditionally refer to as a "bug", as long as it isn't a new feature reques...

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Build List

0.4.8 

0.4.7

0.4.6

2022-09-14 06:17:49 +0000 UTC View Post

Capsule Rant (and a very important list of promises) [Engineering Build 0.4.2ap]

The most aesthetic shape is the capsule.

Think of a stereotypical pill shape and that's basically it. This isn't something that I'm looking to have a discussion about or convince you of, I'm just telling you. The capsule is also the most phallic "basic" shape; to get any more phallic you have to start drawing actual dicks. This is the reason that the new logo's central element is a capsule,...

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Oops, All Polish! [Engineering Build 0.4.1ap]

I entered such a sublime flow-state frantically patching up last month's build before the EOTM deadline that my momentum snowballed and I ended up continuing to work feverishly, spit-shining long-neglected corners of the game throughout the first week or so of this month. In fact, I am so pleased with some of the elements that I've addressed that I couldn't possibly wait until the end of the month to show them to you.

UI

2022-07-11 14:18:25 +0000 UTC View Post

The fix is in [Engineering build 0.4.0]

Hello again everybody.

Today's update, as I said last month, primarily addresses the innumerable bugs I have introduced and features I have broken over the last few updates. This will surely come as a relief to those of you who were starting to believe I was incapable of producing anything that wasn't barely functional.

The game should now be without any blatantly broken elements, and be enjoyable to any and all coomers, be they coom-thusiast or coom-phillistine. Most importantly,...

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999 builds on the wall [Engineering build 0.3.999]

Hello again children.

This build, like the last few, should be considered as an "enthusiast" build for those wanting to get to grips with the very latest engineering work. However, we are...

Almost out of the woods

This will be the last of the recent run of "broken" updates. The major questions about control, positions, animation structure, etc. have been answered now and so development should swing from the "tik" of engineering new systems, to the "tok" of actually creati...

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Oh what a way to carry on [Engineering build 0.3.99]

What's this, an actual playable update?


Yes!*

(get it here) 


*but...


Yes it is playable, and yes it has a few attractive and exciting new features and improvements, but no it isn't the major "poses" update that I (and I assume you) were hoping it would be. Because of this, some elements of gameplay are still ...

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Two Month Chump [demo build 0.3.9broken]

WARNING: THIS BUILD IS FUCKED (as in unplayable). ONLY DOWNLOAD IT IF YOU'RE DESPERATELY INTERESTED IN WHAT I'VE BEEN WORKING ON.

Hello again gentlemen. I have returned from my mysterious month of no updates to bring you something that is just barely an update. What can I say; it's been a journey. Today, in lieu of an actual playable build that I know is what you all want to see, I thought I could at least go in-depth on what I've been doing over these...

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