XaiJu
ChitterCG
ChitterCG

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Testing procedural squishing effect

I've done something similar with sculpting before, but I wanted to try to have a way that could work in "real time" and update accordingly. Unfortunately at the moment its currently limited to only one axis at a time.

Raycasting in geometry nodes


Comments

Ooooh man seeing this made me realize, have you ever done a ass on glass animation yet? I would love to see that so much <3

Fatal Fox

Well if you had a from behind view squishing a face maybe a little smaller person pinned on the surface, bent over a little bit, idk, atleast for a curiosity of why it might look like once you figure out how to completely do it. That would be cool too. Be nice to see what you could possibly do. Maybe use the office face sitting against the glass for a reference to make a example. But keep up the good work.

Benjamin Sharpton


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