After a ton of work, I'm super excited to share my new RT shader: MSRT, it's the beginning of what I'd consider my Ideal RT, and I'm very proud to add it to my catalog.
I've also created a new Bloom Shader, loosely based on the Matrix Bloom demo I shared a while back (but significantly better), with a bunch of really cool features including hex spikes and a fully procedural dirt texture using SDFs
Shaders are available to patrons on the Discord: https://discord.gg/Q9RKq3jjMM