Zenteon+ Paid Shader Files
Contains all paid shaders in the 5/25 update, as well as the free shader files.
2025-05-15 20:14:32 +0000 UTC View Post
Contains all paid shaders in the 5/25 update, as well as the free shader files.
2025-05-15 20:14:32 +0000 UTC View PostContains the free shaders available on GitHub.
2025-05-15 20:11:38 +0000 UTC View Post
After the past 5 months of work, we have a pretty sizeable update to most of our shaders! Changes are explained in the video above, and summarized below.
Major Changes:
QuarkFX replaced wih ZenteonFX
Same shaders, just with some changes and a new repo
New Website!
Guides/Breakdowns planned in the near future
Shader files for the 12/24 release of Quark+ Shaders, note that the latest version of TurboGI is not included in this archive.
2025-05-02 17:01:59 +0000 UTC View Post
Screenspace Path Traced Volumetric Fog currently in testing, open to members of the "Compiler" tier.
2024-09-23 20:41:46 +0000 UTC View Post
After a ton of work, I'm super excited to share my new RT shader: MSRT, it's the beginning of what I'd consider my Ideal RT, and I'm very proud to add it to my catalog.
I've also created a new Bloom Shader, loosely based on the Matrix Bloom demo I shared a while back (but significantly better), with a bunch of really cool features including hex spikes and a fully procedural dirt texture using SDFs
Shaders are available to patrons on the Discord: 2024-07-25 15:39:33 +0000 UTC View Post
An all in one offline Bloom + Film simulation for ReShade, meant to blend the advantages of physically based methods with the artistic freedom of their alternatives, all while providing complete control of the image output, from procedural textures down to the wavelengths of light.
Download on Discord, demo version available for non supporters: https://discord.gg/k7GVZX4bM7
2024-05-04 19:22:00 +0000 UTC View Post