Developer's Blog #16 and Patreon fixes!
Added 2021-06-26 13:25:14 +0000 UTC
Hey there!
I'm planning to release the new early access update before the end of next month (July)
Here you can see some work in progress of the new stuff that is coming:



Dark Elf Futas would attack both protagonist and Elfs, so there will be some interesting interactions... Also, the lust point system is still in progress, but I'm having nice ideas for it~
Patreon fixes
I wanted to fix some of the Patreon Tiers rewards.
Until now, every tier got access to the Early Release 1 week or less before the Public Release.
I thought the idea of doing three early releases. Each tier would add a week before the Public Release.
So it will go like this:
- Creature Tier: 1 week before public release
- Level Boss Tier: 2 weeks before public release
- Mirror Witch Council Tier: 3 weeks before public release
This changes will become real by next month.
I hope this doesn't bother anyone... this is also a way to attract more newcomers to the patreon page.
As always, thank you for your support and patience!!!
Quidev
Comments
Thanks!! Flower Fairy was indeed an inspiration.
Quidev
2021-06-27 11:01:13 +0000 UTClove the work man it really reminds me of flower fairy the game witch I think might help you get some ideas from look forward to this update
2021-06-27 10:57:47 +0000 UTCI thought that dark elves should be the aggressive ones, so only they would attack normal elves... but I like your thinking. I could consider that option too...
Quidev
2021-06-27 00:23:36 +0000 UTCI like the addition of the enemies attacking one another, I hope we see more of it in the future as it adds some more life to the map also regarding the interactions, will the dark elf always win against the elf or the elf against the dark elf or will it be completely random and will they have different types of position too like we have top and bottom, will that apply to the enemy which wins? Looking forward to the early release in a couple of weeks and the lust point system
TrueTillTime
2021-06-26 20:23:29 +0000 UTCI like it! things like that makes the game less repetitive... I'm taking notes for future updates, thanks a lot
Quidev
2021-06-26 15:37:48 +0000 UTCPossible idea: something that's psychologically manipulative for the character that means the player may not be able to trust what they see. E.g. you enter an new area, the lights go out for a second, then they come back on but there's a tiny little difference in how the character sprite looks to show that something's been done to him in the dark. So then you have to get to the end of the area with this difference affecting what the player sees... or something like that, just throwing an idea out there incase it helps.
Jonathan Marlow
2021-06-26 15:26:11 +0000 UTCThanks!!
Quidev
2021-06-26 14:29:37 +0000 UTCHey, those enemies sprites look good. And like the idea of enemies interacting with each other. Keep up the good work.
Matusalen
2021-06-26 14:24:11 +0000 UTC