Heroine Rumble 2 v0.32 - voice over customization and much more!
Added 2025-06-21 05:54:51 +0000 UTCDownload HERE.
New Heroine Rumble 2 patch is here! This is a pretty big patch, bringing over all the relevant improvements made in the Scuffed Dungeons to Heroine Rumble.
This is a polishing and refining patch. The sound and audio system is improved and now it is possible to refer to audio files via file path instead of going through the (potentially) cumbersome sounds_xxx.json system.
Because of this, there is now an easy method for players to customize (optional) audio triggers in the reaction dialogue system as shown below:

Secondly, there are new sports themed outfits:



Plus the two outfit sets in Scuffed Dungeon:


Damaged outfit layer preview:
https://www.youtube.com/watch?v=QMIQmjMhxD8&ab_channel=Enlit3D
The grab QTE system that was voted in for.
Higher fame rank and higher level exhibition opponents.
Lots of things that was requested by modders.
And many many bugfixes!
Changelog:
Added 2 new outfit sets: "witch_dress" and "light_armor", they come in multiple pieces, can be mix and matched and customizable
Added new sport-themed outfit pieces: "croptop_female", "highrise_leggings_barefeet_female", "highrise_leggings_female", "casual_shoes_female", "loose_tshirt_female", "sport_shorts_female", "tanktop_female" and "casual_shorts_female"
Added 2 new outfit slots: "COAT_TOP" and "COAT_BOTTOM"
Added experimental feature on the "witch_dress_skirt" to only collide with leg and waist colliders
implemented the grab QTE system that was voted for
press and hold ATTACK/SPECIAL/GUARD to start incrementing the bar
release the button to test against the yellow zone
if failed, reset progress to 0%
if successful, set progress to 100%
can hold it all the way to end for the same previous behavior
bar increment speed no longer linear(constant) as there was a comment that would be too easy
hitting reversal sweet spot zone gives 100% reversal chance (maybe change this later)
Added (optional) reaction dialogue voice over (as in sound, audio) customization
Added new "female_voice1" voice id that includes reaction dialogues with voice overs
To test out the voice over system, newly randomly generated characters have a considerably higher chance to get "female_voice1" compared to the rest
.effects .PlaySound can now use new .audioFile to directly play sound from file instead of requiring to define a new sound id via sounds_xxx.json first.
Added announcer voice lines
Added ding ding ding sound effect on pin
Added sound effect when using Signature grabs
Added plap plap plap or schlick schlick schlick sound effects when applying grab damage
Default character dialogue lines now no longer gets selected if the character has at least a single custom reaction dialogue trigger.
Inserting new custom reaction dialogue trigger now only copies up to 3 random default lines in instead of all
Custom voice customization now use audio file path instead of sound id as well
Added new Dresser feature: outfit preview tab that allows you to see what the outfit looks like when damaged
the thresholds, 100%,50%,0% are dynamically generated based on the outfits you are wearing
Added "Random Outfit Folder" and "Random Cards Folder" buttons in Import Export tab to (maybe create) and open the special folders in File Explorer.
Added new fame rank, "Renowned" and "Famous" that unlocks even higher level opponents
Fixed issues with "corrupt_pg_magical" not transitioning properly
Fixed the pp growing "animation" during "corrupt_pg_magical_finish" not working
Embarrassed character now have their own attack when embarrassed: "embarrassed_shy_attack", this attack is meant to be crappy
Random character now have their n*pp*e color influenced by their skin color
Random character randomized grab choices are now influenced by whether they have PP or not
Fixed grab reversals being possible on Signature Grabs
Fixed Signature Grab properties being reset after grab transitions
Removed the Signature Grab auto execute at <35% max health
Signature Grab now has effectively a x4 damage multiplier instead of x2.5 before
Grab QTE sweetspot is now easier
Added dump file creation when failing to save to help identity potential issues with saving
Parry window reduced to 150ms from 250ms
Parry now uses all user stamina
Renamed AdjustableSlot Id "band_thigh_L" to "band_thigh_l" to fix naming inconsistency
Fixed grab "ff_side_mount_finger_v" target feet being posed too low into the ground
Reduced the sound volume of "vibration_vroom" sound
Custom Pose selection can now always select PARTNERED_ANIMATION grab type
Fixed applying rope and other restraints to characters with weapon equipped not blocking their auto attacks properly
Randomly selected color is now more likely to be more saturated
Increased the lighting intensity in outfit icon generation and preview
Fixed the "punish_powerbomb" grab playing animation too quickly
random_char_cards criteria changed to exp spent on level ups instead of total exp accumulated
Modding:
GrabDatas .descript is now displayed on the grab info hover-ui.
Added game_config_xxx.json file (example in /data/_versusmode/) for editing some previously hardcoded variables, including damage of individual grab types
Added GrabData .damageReceivedMultiplier for .victim and each .attackers
Comments
Download the hotfix.
Enlit3D
2025-06-22 05:41:18 +0000 UTCWhen using PLEASURE grabs, There are frequentry where the pleasure/climax gauge does not increase and the HP gauge decreases instead(TEASE/FINISH grabs will increase the pleasure/climax gauge as usual). This occurs for both base game grabs and grabs added by MODs.
Llewellyn
2025-06-22 05:01:43 +0000 UTCAn error has occurred ! A dump file ending in . dmp is created in the app directory . Send the file to the developer for debugging
苏 苏
2025-06-21 12:13:40 +0000 UTCIs it normal for me to encounter a bunch of errors every time I start the game? Although the game can still continue to run, it is prone to crashing, with an average of one crash per 10 battles
苏 苏
2025-06-21 12:04:49 +0000 UTC