Scuffed DungeonS (notice the S) download
Added 2025-05-31 20:27:11 +0000 UTCEdit2: new hotfix2 download that fix importing char card causes char freeze plus pounce grab not working.
Edit: changed download link to hotfix version that fixes game crash when entering 2nd floor of dungeons.
Download LINK.
New version is out for testing. The main target of this build is to work on the transition between Local Location and World Map plus internal data handling to make it all work.
Instead of starting right at a Dungeon, you will start in a Hub area. In this area you can find a couple of friendly NPCs and they offer some services.
If you exit to the right, you will move to the World Map. Here, it is still very much a Work in Progress and only mouse commands are supported. You can find 3 "Dungeon" instances that you can travel to if you left click on them. (There are no roaming enemies nor is there anything else on the World Map ATM)
One of the feature is that if you enter a Dungeon, do some stuff, exit to the World Map, then come back, the Dungeon should be roughly the same as when you left it. I know, I know, it's a feature that's taken for granted, but I need to make it work. (That's what I meant by internal data handling)
Another thing you can try is talk to NPC on very left side of Hub. She allows you to test transition into Battles. When you are finished with the Battle, there should be a Exit interactable that is spawned in the middle that can take you back to the Hub. This feature is very new and tbh I have no idea how stable it is. Give it a try :D
Some (probably) cooler features.
We have 2 new outfit sets:
The "witch_dress":
The "light_armor" set with the new jiggle reduction setting per outfit.
The grab QTE system that was voted for:

Oh and one more thing I almost forgot. I added a unit (AI) debug menu that can be opened by pressing the bug icon on the bottom right of the screen.
If you run into a situation where an AI is stuck (friendly or enemy), press the debug menu icon, find the unit that is stuck and press on the "Details" button. This opens up a page that looks like this. Please take a screenshot of it and send it to me for debugging!

Changelog:
Brawler:
Starting character now starts at level 5
Added a Hub starting Location
Added World Map (very much WIP)
Added transition between Locations and World Map
Added Battles and transition between Locations and Battles
Added 2 merchants in Hub
Added a NPC that can initiate a Battle on the very left of the Hub
Added possible surrendering for enemy units. You may talk to surrendered enemies for decide what to do with them.
Added new consumable item "Rune of Escape" that can teleport to the World Map while in a Location (such as a dungeon)
Added a unit debug menu, open via the bug icon on bottom right
AI characters can no longer parry. Instead, there is a new (testing) mechanic where attacking blocking foes can drain stamina, and causes a flinch to the attacker if the attacker depletes their stamina
Changed so that hovering mouse over non-fullscreen UI elements no longer blocks keyboard input
Fixed spamming clicks on the last item in container causes unwanted UI to linger
Fixed cheats being disabled
Fixed a bunch of possible AI getting softlocked problems
Fixed serialization problems for (Loot) Containers
Fixed a few unintended items from being in random loot table
Fixed dialogue Party "member_count" incorrectly including defeated and non-existant party members
Game:
Added 2 new outfit sets: "witch_dress" and "light_armor", they come in multiple pieces, can be mix and matched and customizeable
Added 2 new outfit slots: "COAT_TOP" and "COAT_BOTTOM"
Added experimental feature on the "witch_dress_skirt" to only collide with leg and waist colliders
Added OutfitData .settings OutfitClothSetting.jiggleReduction
implemented the grab QTE system that was voted for
press and hold ATTACK/SPECIAL/GUARD to start incrementing the bar
release the button to test against the yellow zone
if failed, reset progress to 0%
if successful, set progress to 100%
can hold it all the way to end for the same previous behavior
bar increment speed no longer linear(constant) as there was a comment that would be too easy
hitting reversal sweet spot zone gives 100% reversal chance (maybe change this later)
Added dump file creation when failing to save to help identity potential issues with saving
Parry window reduced to 150ms from 250ms
Renamed AdjustableSlot Id "band_thigh_L" to "band_thigh_l" to fix naming inconsistency
Misc:
Upgrade codebase to use c++20 from c++17 (this includes some code changes to be c++20 compliant)
Added packing of dialogue datas in map files
Added packing of Collections and it's child objects into PackedObject
Added unpacking of PackedObjects into Collections and child objects
Added support for editing existing PackedObject and syncing changes to other PackedObjects with same id when editing is done
Selecting Map Editor Collections no longer select all child objects
Added new "Select Hierarchy" option for Collections that selects all child objects
Fixed a few issues of preplaced characters on Map
Comments
So every time I attempt to do something the game goes to window mode then returns to full screen and the game cannot be interacted with
CrusaderHandrail
2025-06-27 11:07:52 +0000 UTCFixed. Download the new version from this post.
Enlit3D
2025-06-02 16:47:26 +0000 UTCI don't understand if I'm doing something wrong, but when I agree to a match in the first area, I'm unable to move or do anything
Tahereh
2025-06-02 15:18:46 +0000 UTCOf course, just not a high priority right now. For now, you can import a female char card exported from HR2.
Enlit3D
2025-06-02 06:34:06 +0000 UTCWould you consider adding a playable female protagonist?
Kelp Foumon
2025-06-02 03:33:31 +0000 UTC