Scuffed Dungeon playable demo A hotfix
Added 2025-05-05 03:29:25 +0000 UTCDownload LINK.
Fixed/changed the following:
Fixed a softlock in doing grab reversal when there are encore attackers
Fixed missing unit flag when importing char card causing the unit to be treated as both dead and alive
Its now possible to have multiple grab encore attackers
Climaxing now no longer eject grab encore attackers
The "Can't Grab, dealt damage instead!" only applies to new grab attempt. Failing to join in on existing grabs is now excluded
When initiating a new grab, units are now moved away from nearby obstacles (complete different implementation than HR2's)
Aerial units gets a larger obstacle obstacle collision box so when lying down next to a obstacle, half of their body shouldn't be in obstacle anymore
In side-view camera mode, initiating a grab "moves" the attacker to directly left or right of the target instead of any direction
AI follower now returns to neutral aggression state when nearby enemies are defeated (can talk to them again)
Fixed left clicking cursor when grabbed can move the character
Enemy team can no longer gain super meter (probably phasing out for player team too)
Comments
If you are using "Reversal," instead of "Escaping," yeah its intended.
Enlit3D
2025-05-10 18:45:48 +0000 UTCGreat idea for expansion upon existing mechanics from HR2! I’ve noticed that sometimes, when the player escape bar fills up, the grabber goes into another grab immediately after with no in between frames. Is this intended?
Ramblr
2025-05-10 17:30:35 +0000 UTCThere is a bug with cheats not working with imports.
Enlit3D
2025-05-08 23:52:46 +0000 UTCIs it just me or am I unable to import character data (stats and such) even with cheats enabled? It displays that cheats are still disabled for the character import settings.
A
2025-05-08 09:38:38 +0000 UTC