BEFORE you download - please note that this is a very early version and for enthusiasts only. It still need like at least 2-3 month of work at least before I consider it to be a v0.01 alpha. You are warned!
EDIT: download link taken down to fix some reported soft-lock problems. Will put up a fixed build shortly.
As I said last time, this is a intermezzo project in-between Heroine Rumble 2 and eventual "HRT2". There is a lot I want to do for "HRT2", and working on a side-view brawler game allows me to focus on the out-of-combat systems first while reusing the Heroine Rumble 2 combat mechanics.
What this demo features is a side view dungeon brawler of sorts. While lots of things are still missing, it's somewhat playable already, much more than the demo in last December.
The character cards exported in HR2 works btw so if you want to start as a female character, import a character card.
You should probably talk to the free recruit in the first room and add to party.
You can open up the loadout screen via the buttons on the bottom right.
There is a stair down somewhere on each level so the dungeon is technically infinite, but there probably isn't much reason to go beyond level 2 or 3 at this point.
You can only have a maximum of 3 members in your party, so 2 additional recruits.
You can talk to existing recruits and fire them.
Some randomly generated characters are hostile.
Be careful attacking neutral characters, unless that is what you want to do.
Only the healing potion and equipment have uses at the moment, probably should sell the materials and trophies to vendors when you see them.
You do get EXP by defeating foes, so check the loadout screen to level up occasionally. This is a very last minute addition so there isn't any UI to indicate EXP gain.
Here is a partial changelog of gameplay changes.
Brawler:
Ending grab with guard keys will always throw the target even when no directional keys is pressed
Added reversal-attempts mechanic: when grabbed, pressing attack button (new change) instead of other ones you will enter a reversal attempt instead of just escape
During reversal attempt, at end of the grab, there is a about 50/50 chance you either reverse the grab or the attacker gets a free renewal
It is now more difficult to interrupt an existing grab via damage, especially if the grab attacker has higher staggerClass
Reduced the number of targets hit by basicAttacks to 1
Removed character-character collision because it interacts badly with the forced side-facing
Outfit damage is much higher
Misc:
During trading, item cost now displays the sale cost instead of base cost
Characters with no grabs defined (from old exported char cards for example) now selects from random grabs instead of instantly ending grab
Added mechanic to support instantly carrying characters placed onto devices without having to grab them first
Fixed game crash when unit attacks with empty .basicAttacks in their moveset. (Only through modding)
Fixed "grab_-1_grab_reversal_ground_to_ground" using incorrect anim id so a larger character reversing on smaller character was softlocking the grab
Removed some unused unit stats from CATC such as .initiative
Enlit3D
2025-05-05 03:31:18 +0000 UTCEnlit3D
2025-05-05 03:30:55 +0000 UTCKarol Walczyk
2025-05-04 22:22:23 +0000 UTCJessie West
2025-05-03 19:11:30 +0000 UTC