Heroine Rumble 2 v0.262 (updated)
Added 2024-08-08 04:54:39 +0000 UTCEdit: updated download link to v0.262
Download HERE.
V0.262 patchnotes:
Changelog:
Fixed AUTO_GRAB_DEFENSE not consuming stamina when it triggers
Fixed units start regen stamina immediately after downed
Fixed bunnysuit fishnet
Fixed a possible game crash when exiting match
Fixed unit voices not played properly during grabs that targets MOUTH
Modding
Added blender custom property .baseColorTextureUsage value "ALPHA_VALUE" to replace the material alpha by the texture alpha value.
This is primarily a hotfix build with the aim of fixing some bugs in v0.26.
It also includes an EXPERIMENTAL cape you can find the back slot.
Note that this is very much a test and there are known issues, such as the cape may clip through the neck and hang in the front that I am still trying to resolve. What I am testing is to make sure there is no obvious major issues such as a game crash or the cape goes kaboom.
Changelog:
Added >Experimental< cape_long in the back slot (just to test the system out, not for long term use)
Triggering an auto grab defense now stops stamina regen for 3 seconds
Added more decimal places to slider frame
Added randomize option in H lab
Removed Export button in Dresser (use loadout -> data -> export instead)
Removed Import and Export button in H lab (use loadout -> data -> export instead)
Fixed a possible game crash
Removed the fluff tail for bunnysuit so the corset can more easily be used outside of bunnygirl context
Grab target now plays muffled voice when the grab targets mouth
Grab attackers may now play h voices for FINISHER and INDULGE grabs
Fixed some weight issues with bunnysuit corset on the groin area
Fixed a issue with recruit party pool can overwrite recently recruited unit data (causing this sequence of issue: match -> recruit -> customize recruit -> match -> customization disappears)
Fixed temp pp growth not properly treating affected characters as having pp
Fixed issue with male opponents are getting female voices from random_card_char (or vice versa)
Fixed export_unitdata_json not exporting (Alt) colors
Fixed certain outfit that uses (Alt) color not working properly
(Alt) color alpha value is now locked to 255 as its value usage isn't well defined atm
Fixed generated AI characters can ignore previous picked level up requirement completely
Fixed previous picked level up requirement text not shown properly
Fixed a few level ups with invalid requirements
Fixed issues with skintight torso 2 when damaged
Fixed one case where early grab breaks causes attacker to keep grab .tempOutfits
Modding:
Renamed AttackData.effect.stagger to .staggerTime for better clarity on what it is
Added missing .hitEvading and .unblockable to FireProjectile
Comments
bugged
Enlit3D
2024-08-12 20:19:02 +0000 UTCfor an h-game this is madly addictive, having a lot of fun with it. One thing: After the latest update i'm not getting recruits anymore after wins/losses in exhibition or after custom matches. they just stopped. Is anyone else running in to this?
dustbin_surfing
2024-08-10 19:17:03 +0000 UTCAhhhhh ok thankyou π I looked at the old patch notes and figured I was doing something wrong. lol thankyou for simplifying it for me, I was just thinking about it too hardπ
Maddogetry
2024-08-08 13:53:33 +0000 UTCSize difference moves only works when there is a one-stage size difference. Big works with Regular and Regular works with Small. Big and Small are two stages apart.
Zjoee
2024-08-08 13:01:34 +0000 UTCThankyou enlit!! I did have a question for you. Can you explain the size moves for me? I was fooling around with playing a large character against a small one and I couldnβt perform any of the moves I equipped and vise versa.
Maddogetry
2024-08-08 11:45:30 +0000 UTCthanks enlit for this workοΌ
Yiwei An
2024-08-08 04:56:28 +0000 UTC