Upcoming feature: clothing physics
Added 2024-08-03 22:11:50 +0000 UTCA big feature I been working on over the last two month or so (outside of new game and Heroine Rumble 2) is clothing physics. And this is what happened:

Anyways, made a lot of progress and this is what it looks like now: (cape and loin cloth)

"But enlit, we already have jiggle physics, why do we need another one?"
Well this new system have 2 key advantages:
1) It handles collision with body parts - pretty important for larger pieces of clothing like capes and long hair.
2) It can handle a surface rather than just a line - things like capes and long dresses and skirts look way better in this new system.
Going to work on a small v0.261 hotfix HR2 build next to fix some of the glaring issues and it should be available soonTM.
Comments
Oh yeah, that is an problem... oh well, maybe in the far future, or maybe some resizing with the existing male outfits... though I bet that would make them look all stretched and weird
Xander_&_Yalnif
2024-08-05 01:18:58 +0000 UTCProblem is outfits wouldnt work on this hypothetical new Femboy body.
Enlit3D
2024-08-04 17:49:53 +0000 UTCDo you plan on adding more body types? Would love a Femboy version of the males. I'm no game designer myself but if I had to do it, I'd take the base female model, chop off the boobs, widen the waist a little, and then add it as an option under the body category.
Xander_&_Yalnif
2024-08-04 01:22:35 +0000 UTC