Download HERE.
I talked about the new Strap On mechanic in this previous post: https://www.patreon.com/posts/upcoming-feature-104404272
The other mechanic is Grab Encores. This is an alternative option for 3+ characters grabs. To initiate an Encore, use an grab attack against an enemy already grabbed by an ally. Instead of selecting a grab, press the Attack attack to initiate an encore. This causes the existing grab to continue while resetting the grab escape progress and recalculating the damage profile as if it is true 3P+ grab.
The motivation behind this is that the number of 2P grabs vastly outnumbers the 3P grabs. And there are often reasons to prefer continuing the 2P animation instead of the more limited 3P ones. So Encores are added to solve that use case.
Note: may be buggy and may cause crashes during grabs.
This patch also fixed another batch of bugs and problems and brings in additional customization and modding options.
Change log:
Added Held Strap-On item purchasable in Shop
Added Strap-On WAIST outfit in Dresser
Added new (experimental) mechanic - Grab Encore: press Attack button when joining an existing grab to keep the existing grab animation but resets the escape progress
Fixed HAT slot outfit not appearing on the unit portrait
Fixed dropped items erratic bouncing behavior (most notable in Neon Club)
Fixed PUNISH throws not dealing finishing damage to targets
Fixed the enemy AI ends grab instantly after the perk "auto reverse grab" triggers
Fixed importing old char cards with only outfit and slider via loadout causes characters to bug out
Fixed equipping certain outfits can reset the apparent body sliders
Fixed learning new ability icon in level up window placed incorrectly
Fixed data loading issue with json file .requiredFiles requiring in a different folder that .requiredFiles requiring another file
Added following dialogue triggers for customization:
START_GRAB_ON_SELF, // starts selfie grab
GRAB_TARGET_CLIMAXING,
GRAB_TARGET_SURRENDERING,
IN_PINCH_RESTRAINTED, // when targetted by a RESTRAINT grab
VICTORY_IN_CRITICAL_STATE // victory while < 25% health
OUTFIT_DESTROYED,
TARGET_OUTFIT_DESTROYED
In custom dialogues, can use {SELF.name} to refer to own character name and {TARGET.name} to refer to target character name (when applicable)
Can now block weak attacks on 0 stamina (if attack doesn't require stam to block)
Dash base cooldown is now 2.0 sec (from 0.5sec)
Damage dealt to characters in a grab reduced to 1/4 (from 1)
Increased base lust and climax regeneration speed
Grabs with 2+ attackers now deals 30% more damage
AI will now try to pickup items when target is grabbed by an ally
AI may use attacks that hits ground enemies instead of always prioritizing grabs
AI may vary attack distance instead of being fixed
AI may use carry-throws when facing groups of enemies
AI will now be more willing to fight while restrainted instead of always going for restraint removal
AI will now wait for solo grabs to progress instead of always going for interrupt asap
AI will now go for ~5 grabs (from ~2) on defeated enemies before going for pin (if AI goes for pin ASAP not selected)
Added the following levelup options:
Lust Control: Lust meter size + 50%
O**** Control: O**** meter size + 50%
Body Control: Lust + O***** degeneration rate + 50%
Tease Expert: TEASE, STRIP and INDULGE grabs are 30% more powerful
Punish Expert: PUNISH and THROWs are 30% more powerful
Pleasure Expert: PLEASURE and FINISHER grabs are 30% more powerful
Bondage Expert: Applied restraints durability + 100%, grabs are 20% more powerful against target per restraint applied
Block Expert: Stamina cost of blocking reduced by at least half
Parry Expert: Stamina damage of successful parries x2
Evade Expert: Increase evade distance and reduce evade cooldown
Iron Grip: chance to drop held items in hand x0.1, grab damage +15%
Iron Will: AI will not surrender, stamina + 15%
Modding:
Characters placed onto maps are invulnerable (for now)
Enlit3D
2024-05-21 17:41:40 +0000 UTCCallum Sedler
2024-05-20 10:34:50 +0000 UTC