Download HERE.
This build adds the previous mentioned inverse kinematic (IK) system to game to improve grab animations when the character sizes are different. To further test this, the Body Size slider range changed to 0.85 to 1.15 from 0.95 to 1.05. I encourage players to try out different sizes and sliders and see how it performs.


Note that there are 2 major current limitation. The first is that not every grab have IK data defined in json. The ones that do have IK data have a "(IK)" marker added to their names to help differentiate between the grabs with IK data and the ones that don't. Grabs without IK uses the previous system where the character sizes are set temporality set to 1.0 during grabs , whereas grabs with IK data defined will not use this temporary resetting and try to maintain animation integrity via IK.
The second limitation is that the greater the differences in size, the more difficult it is to patch up the animations via IK. So the IK system works the best when the character size difference are <15% and many animation pairs starts breaking at ~30% size difference. Arguably, maybe the Body Slider range should be 0.9 to 1.1 instead, and that's something I may change in the future.
Changelog:
modding:
Enlit3D
2024-03-02 21:02:50 +0000 UTCXander_&_Yalnif
2024-03-02 03:19:01 +0000 UTC