XaiJu
enlit3d
enlit3d

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Brawler v0.131 - slime enemies test

New brawler build! Download HERE.

This build features the first non-humanoid skeleton enemy (slimes) to make sure they work correctly in real time game modes. I added a short "Slime Test" stage to test this out.

The other new feature are throws - you can now throw grabbed opponents into a group for collateral damage!

There are also a couple of new grabs as well. There are previews on twitter.

Finally, on the patch notes you'll see "Added skin UVs." You might wonder what that's about. Essentially, I added texturing for the body model, but those needed to be updated for some of the outfit options. (Couple people may also experience black skin bug on the outfits missing the UV update) I am in the process of updating those outfits, and you can expect to see more of the "Added skin UVs" notes in the future.

So what does this texturing do? Well the effect is not obvious at default settings, but if you turn up the smoothness parameter, the skin with the texturing looks like this:

Whereas the skins without texturing on the not-updated-yet outfits looks like this:

You'll notice that it is less perfectly smooth and the bumpiness makes it more realistic.

Changelog:





Known issues: 


Brawler v0.131 - slime enemies test

Comments

second this

Elizabeth Shinohara

could you please Adding a selection feature to let the player choose the type of opponent? Like I want to play against a female and feel uncomfortable being grabbed by a male opponent


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