Brawler v0.131 - slime enemies test
Added 2023-02-02 05:39:17 +0000 UTC
New brawler build! Download HERE.
This build features the first non-humanoid skeleton enemy (slimes) to make sure they work correctly in real time game modes. I added a short "Slime Test" stage to test this out.
The other new feature are throws - you can now throw grabbed opponents into a group for collateral damage!

There are also a couple of new grabs as well. There are previews on twitter.
Finally, on the patch notes you'll see "Added skin UVs." You might wonder what that's about. Essentially, I added texturing for the body model, but those needed to be updated for some of the outfit options. (Couple people may also experience black skin bug on the outfits missing the UV update) I am in the process of updating those outfits, and you can expect to see more of the "Added skin UVs" notes in the future.
So what does this texturing do? Well the effect is not obvious at default settings, but if you turn up the smoothness parameter, the skin with the texturing looks like this:

Whereas the skins without texturing on the not-updated-yet outfits looks like this:

You'll notice that it is less perfectly smooth and the bumpiness makes it more realistic.
Changelog:
- Added new mechanic: throwing grabbed targets for collateral damage
- Added animations to throwing for standard-standard and large-standard size pairing
- (no throws if grabbing larger atm, should default to grab release)
- Increased unit force separation distance to 0.5m (from 0.2)
- Added .interruptible flag in GrabData to mark .singleLoop grabs as interruptible
- Grab transition to carry, ground to stand and grab throws are now interruptible
- (AI may try to interrupt rather than backing away when target is trying to start a carry etc.)
- BeatEmUpMode: grabbing opponent should now lock the pair onto the horizontal plane rather than at any direction
- Added first non-humanoid skeleton enemies - slimes
- Added new Slime Test Stage
- Added missing slime animations and attacks to make it work for real-time games
- Fixed previous map model not removed when starting a new stage floor
- Carrying in brawler mode now locks facing dir to left or right instead of any direction
- Fixed grab attacks can stagger opponents without grabbing when hitting opponents that is using an attack
- Fixed player units unable to run when wielding any weapon
- Fixed bug that caused units to end their grab animations early when using grabs that are designed to end early for one but keep others in an animation state for some time
- Added skin UVs for Mini-Sailor suit legs, top and top2
- Added skin UVS for battlesuit baselayer arms, torso and legs
- Added skin UVS for cybersuit baselayer legs
- Added 2 new wrestling themed grabs: Powerbomb, Kneel Choke
- Remade "ceiling hold" grab
- Added Powerbomb vs smaller enemies
Known issues:
- needs to do something when trying to grab something without any grab animations defined (such as grabbing slimes)