Download HERE.
New build is (finally) here! I was working on some new graphics features on late November then got bogged down with IRL stuff in early December.
This build features new random event rooms. Shown as "?" on the map. Depending on your decisions on the event, it could have drastically different outcomes!
I also felt that the base game was perhaps a tad too difficult so I have reduced the enemy level scaling per dungeon floor. This doesn't change the difficulty of the first floor but the subsequent floors should be considerably easier.

Added new option settings to disable the automatic camera panning plus a new (toggleable) auto camera zoom in on grabbed units feature from suggestions.
As mentioned earlier, did a lot of work on new graphics eye candy but those are not ready yet for this patch. I will show case some of the stuff I am working on in a separate post to keep this post on topic. One thing I did manage to implement for this patch is Emissive color customization. Despite what the name sounds, this Emissive color does not emit light but rather is not impacted by the current lighting condition. This Emissive color customization is available by clicking on the * button.


Changelog:
Enlit3D
2024-06-11 14:00:29 +0000 UTCUni
2024-06-11 08:11:30 +0000 UTCEmymuu
2022-12-23 23:36:33 +0000 UTChonest pirate
2022-12-23 13:19:38 +0000 UTC