XaiJu
enlit3d
enlit3d

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CATC v1.004 - grid experiment?

Download here.

This is an experimental feature and I can easily revert to a grid-less mode if it ends up not working out. I am only going to continue with one version, either one with the grid and movement or a version without. Because certain effects depends on whether the game uses a grid or not.

This grid and movement system is a little different from the old CATC version: instead of selecting cards to move, every unit now gets one "free" movement per turn.

This is what it looks like: https://twitter.com/Enlit3D/status/1572462287218409472

The reason behind this is that I want to sped up the game pace and selecting-card-then-movement really slowed down the game. The reception to a faster game pace had been positive.

In the same notion, I decided against giving targeting control to the player units. Because during play testing, I found it to slow the game pace too much. Do keep in mind that in the grid and movement version, players do have some control on how the units move and attack. They, like the AI units, prefer targeting closer units than further ones. 

In addition of the grab and movement system, there are some pretty cool new features as well:

Import/Exporting grab selections (in H-lab) in a similar manner to dresser. The exported image may look something like this:

Expansion of the unit preview frame to allow the player to cycle between grab participants:

Changelog:

Balancing:

Comments

Please- just nerf the shamanin boss and some of these orcs and orc women as well..

Elizabeth Shinohara

only thing what we miss now is enemies :) only couple different enemy getting boring really fast. :) I hope you would focus on them :) but anyway nice work :)

Petri


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