Versus Mode bug fixing patch notes
Added 2022-06-26 18:40:29 +0000 UTCDownload here.
General:
- Added body reactions, including blushing, tears of joy, drool, wetness, these effects are applied dynamically based on character's physical and mental state
- Added a flaccid and an erect state for cocka
- Flaccid state and erect state now supports interpolation. (So its not a binary on/off but there are in-betweens)
Versus Mode:
- Implemented unparryable flag to AttackFrame data
- Grab-Attempt attacks: now unparryable
- Added new color "Eye Sparkle" color customization option under Face->Colors. Strongly recommended to use a low-ish (10-32) alpha value for this.
- Reduced the sound volume of the successful parry ding
- Grab duration will now increase as target is approaching defeat for more spice, but the overall damage is unchanged. Note that there is another separate component that increases grab duration as target is weakened that actually increases overall damage.
- Fixed a bug with FlinchResist not resetting properly when the ability is interrupted, causing it to linger for longer than it should.
- Fixed Restraint Escape action not stopping movement, incorrectly allowing characters to sliding around while attempting escape
- Fixed units playing a stand up animation (then goes down) when defeated
Grabs:
- When a new attacker joins in a grab, the escape progress is now reset
- Downed force standup duration down to 2.0 sec from 3.0 sec
- Fixed threesomes (or more) can bypass target grab type vulnerability limit
- Fixed grabs erroneously applying physical damage, such as from resisting-grab animation
- Added new GrabType: RESTRAINT - this type of grabs does no damage directly, but binds, restraints, or hinders the target. RESTRAINT grabs should be .singleLoop as well but that is not enforced atm
- For purpose of auto grab replacement, only a RESTRAINT source grab can replace into another RESTRAINT grab (For example, a TEASE source grab will never replace into a RESTRAINT grab)
- "spawn_device_magic_binds" and "restraint_tiedup" are now RESTRAINT grab type
- Added RESTRAINT grab type selection for Grab Customization
Controls:
- When Special key (K) is pressed, it suppresses directional keys (WASD) input from affecting movement (walking, dashing, etc)
- When Special Key (K) is pressed, pressing any directional keys (WASD) input is now treated as an use-ability input
- Using Attack key (J) while dashing on a character with no dash attack will now do a basic attack
- While in a grab, special key input (K) without any associated direction key (WASD) input now have no effect
AI:
- Will now release the grab target if it has AFTERGLOW status to make way for adding taunt/trash talking in the future
Comments
Awesome! Maybe ladies could also start dripping down there as an equivalent to getting hard and, the more lustful they are, the more they drip.
Verdonator
2022-06-26 20:31:49 +0000 UTC