Download LINK.
This build improves the algorithm that determines whether a grab should be in first person or not. (Once you have enabled the first person mode via the cheat command in this post https://www.patreon.com/posts/catc-cheats-63144895)
More importantly, I added a "firstPersonViewOverride" flag to manually override the algorithm determination. You can find examples of their usage in /data/_base/grabdatas_.json. Note that I didn't personally go through every grab but got lots of help from folks at discord for compiling the initial manual override list. Big thanks to them!
I also added a very helpful tool for making personal tweaks to the base game. Suppose if you feel like the unit "nera" is not strong enough. You can, of course, go into the unitdata.json file and edit "nera" directly. However, this run into the problem that on next game build, which can potentially include a different unitdata.json, you'll need to manually incorporate all your changes again, that is difficult to maintain.
Enter the new "overriding" flag. With this, you can create your own mod folder, add your own unitdata_override.json file, and do this:

Now "nera" will have 100 HP instead of the base game value, and whats more, is that when a new patch is released, all you have to do now is copy your mod folder over and all your changes will automagically transfer over.
P.S. to be honest the first person view works better than expected, I'm considering incorporating them as a base game feature in "HRT2" and potential future versions of Versus Mode too, thanks for testing them out!
There is one thing you guys can do and that would be a big help is that if you find grab(s) that works well under first person (test them out via the "firstPersonViewOverride"), please do let me know, either as a comment here or on discord. I am pretty busy (doing CATC stuff too) so I haven't really got a chance to test out first person mode on every grab!

Important changes from V1: