CATC 7.9.3 - big personalities
Added 2022-04-05 07:00:06 +0000 UTCDownload LINK.
See previous post for an overview of the new features.
Changelog:
- Added new CHARMED effect
- Added new character personalities - new units and existing units in your roster starts with randomized personalities.
- Added new Desire Level mechanic - units with lust level not at the desire level gets negative thoughts. More negative thoughts with higher deviation from the Desire Level
- Added 4 wrestling-themed grabs
- Added 3 threesome grabs with mixed size attackers
- Fixed SpawnEmitter effect not spawning at correct bone location
- Fixed a bug in auto grab selection that caused certain grabs to be almost never selected
- Fixed hovered unit information not displaying names of recruited units
- Fixed selected unit information not displaying names of recruited units
- Can no longer "Get On" devices when outside of combat
- Added a "Cancel" button during level up
- Units in grab will now automatically end grab if the target is defeated at start of the attacker's turn
- New recruits now no longer generate with hidden "str/dex/int_talent" perk to make their level up card choices more consistent with the level 2 choice
- Lust regen upon entering a new room cannot regenerate below the unit's lust desire level
- Adjusted/added some cards:
- Recover: now lowers lust level
- Concentrate: a new INT card that lowers lust and gives Empower for self for 1 turn
- Body Control: a new CHA card that lowers lust
- Blast: now is Standard Action, but deals higher damage
- Domination: now inflict CHARMED for 2 turns
- Modding:
- Added .treatAsExposed for OutfitData; if this set to true, that outfit wouldn't prevent against grab actions
- Added .hasPassive in RequirePassive requirement; if set to false, checks for unit not having the specified .passiveId (default: true)
- Added .hasLevelUp in RequirePassive requirement; if set to false, checks for unit not having the specified .levelUpId (default: true)
- Added .quickSummon in SummonUnitEffect; if set to true, summoned units will be summoned without ASLEEP status (default: false)