Upcoming features in the next build for CATC (and other games).
Dialogues are here! Not much to say about this except now expect to see some events popping up in between missions and trigger certain dialogues.

There is an interesting implementation detail change, when compared to HRT. HRT uses a "Push" system whereas CATC (and others) uses a "Pull" system. Consider 2 events, Event1 and Event2 and Event1 must occur before Event2. On HRT, this is implemented as "when Event1 is completed, unlock Event2." Whereas on a Pull system, it's implemented as "when trying to start Event2, check if Event1 is done."
This doesn't make a difference when there are only Event1 and Event2. The interesting part occurs when a new event, Event3 is added in a later date. On a "Push" / HRT system, players would need to finish Event2 again to trigger the unlock for Event3. This need for repetition caused confusion for some players. A "Pull" system doesn't suffer from this issue, and is a better fit for a monthly development model.

I also did work on the recruitment system, and it no longer requires a fresh save. So next patch will still be save-file compatible. However, do note that I plan on a save-incompatible patch some day in the future.

Finally, grab-customization is in as well. It's got a fancy specialized UI for it and everything. Check it out on twitter: https://twitter.com/enlit3d.
Verdonator
2021-11-01 17:35:31 +0000 UTC