XaiJu
enlit3d
enlit3d

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V0.631 - Sword and Shield

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Implemented the new sword and shield weapon set + bug fixes. There are also reports that the boss room in SOS #2 is empty but I am unable to replicate the issue at my end. So if you are experiencing this problem, please send a savefile + indicate whether you are using mods and/or have used cheats on that save.

Changelog:

- added "sword_and_shield" weapon type

-   this allows to block attacks coming from any swing direction

-   however, it has the following drawbacks: 

-       1) takes stamina to block

-       2) can't "bounce" opponent's swings (for example, from parries)

- on new saves, the player begins the game with "sword_and_shield" with "ceremonial_sword" in inventory

- fixed bug with "ruins" not showing up after "woods"

- goblin goon squad takes a lot longer to spawn in goblin lair to give players more lenient time limit to finish the dungeon

- fixed movement keys causes camera to pan when player is in a grab (use the camera keys for that)

- AI should now participate in threesomes+ when player initiates a grab on a defeated UNIQUE enemy

V0.631 - Sword and Shield

Comments

Well, I'm not sure why, but when I try to bring back tied up enemies, they don't seem to appear in the prison; is there a bug in my version or am I doing something wrong?

Luccassor

Check out v0.64 and see if that solves the problem :)

Enlit3D

I have a theory about why we get that empty boss room glitch, i think it's because during the SOS mission you get a partner right? well whenever my old save file was transferred over to the new version the game thinks that I haven't already partnered up with them yet, but since the game uses the same characters and (I assume) saves the progress of your allies, you will end up with a empty room because the game does not save the updated progress on the story I think To mimic the problem I had, befriend the allies before following through the story, when you get to the 2nd SOS mission you should run into the empty room where they would be normally I assume. (if you want it more exact, I had the save data from one of the very first versions of the game that introduced the partnership mechanism, I forgot the number of it but the version had the tent as the homebase with the farming mechanics as well, sorry if I'm not helpful)

Nep Nep

I am sorry I forgot to clarify, invert Y please, and thank you for the reply!

kent howard

Okay, invert X or invert Y or both?

Enlit3D

Hi there! Just curious if you could implement an option in the menu for inverting the mouse. I am not talking about the cursor, but the actual mouse look itself. For those of us who have been cursed since the 80's with the original Nintendo's "Top Gun", we simply cannot play regular mouse view anymore, and really need the option for an inverted mouse in every game we play.

kent howard

"Taunt" is from a NPC that is a little hidden. I am still experimenting with a couple things with upgrading and it'll be back in the future.

Enlit3D

Okay thanks, it has to be the Boss portal.

GZ

make sure you finish the dungeon by using the portal. You will get a window screen that shows up and will have to transfer whoever you converted over to your prisoners otherwise they'll be let free.

Lbyoulovingly

This is the first patch I have played with the capture system, and I can't for the life of me figure out what I'm doing wrong. I put a non-unique on a device, interact, then get the converted message to appear, but when I got to my prison no one is there. Am I missing a step? Also, I cant find the "Taunt" ability anywhere or shop. Other than that, I love all the updates that have been implemented! Couple other questions: Is there still a way to upgrade weapons? Any chance of daggers and/or rapiers scaling with Dex? (If they dont already.)

GZ


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