Preview #2
Added 2019-02-13 02:22:08 +0000 UTCDownload LINK.
Changelog:
- fixed game crash when loading saves with planted crops
- fixed game crash when talking to NPCs
- fixed the Shrink command to actually shrink the object
- Modding: Implemented loading of sounds via "soundFiles"
- Implemented new item type - marker removers
- Added new map transition command [m_goto "MAP_ID"]. Eg. m_goto "Village"
- Implemented (optional) deferred resource loading
- The idea is that currently, everything defined in _FilesToLoad are loaded at game start. This could lead to poor loading times. With a lot of mods / playable areas. Especially when the player may not visit all of them during a playthrough. So now, instead of _FilesToLoad, you can instead use _MapData to define new playable area(s). Here, the dependancies (like props, customs unit, etc) are only loaded when the player first enters that area. See testDungeon as a reference.
- Under data/testDungeon/maps, there is a map called "map_tools.map" containing all the new mapping tools.
- Added custom BGM for Test Dungeon