Plans for January
Added 2019-01-04 04:52:56 +0000 UTCHope everyone had a good holiday and Happy New Years.
As mentioned previously, I want to start wrapping up on implementing new features and move onward to content.
There are three significant features planned for January:
The first is cheats/console commands.
"Basic cheats" are included of course, like spawning items, give exp, kill command, fully heal self and so on. You can also use it to spawn units of your choice, place them on different teams, and watch the ensuring battle/orgy.
In the past, there were a lot of interesting ideas and suggestions that were deemed too imbalanced or unsuitable for the regular game. I am pretty open to those ideas when it's a toggle after enabling cheats. So you can expect some wacky modes and experimental stuff in here as well.
Anyhow, as mentioned before, this is gonna be the reward for the new $10 Patreon tier. Information on how to use these cheats will be in a future post to come.
The second feature is playable males.
I thought for a long time that playable male feature isn't that important because you can come very close with futa + body sliders. But then I took a look at the number of moves available, and it turns out that there are far more male/futa-female moves than female-female moves. And this creates a big disconnect in game as there are far more female enemies. So if a player doesn't like futa content, then it's very possible they will be missing a big chunk of content.
Hence, I think playable males is a very important feature as well and I want to get it working before the end of January. However, please keep in mind that I am not going to create a male and a female version for every armor set - simply don't have the resources. So expect much fewer outfit choices for males, especially at the start.
The third feature is a major revamp in dungeon random generation.
Right now, the game generates empty rooms and hallways and then connect them together to form a dungeon. It works, but it's not very interesting or detailed. So I want to move onto a better system.
Essentially, this new system will allow the user to create premade rooms (by hand), and then the generator will randomly select a couple of these premade rooms, and sew them together to form the dungeon. This technique is used in lots of games, such as Warframe, Binding Of Isaac, and Enter the Gungeon, etc. This allows for a much greater level of detail and variation than empty rooms.
I don't have much other to add because, well, I havn't started on it yet. But there is one thing I want to say: After much feedback and testing, I don't think the maze aspect adds much to the game. Backtracking isn't fun, getting lost isn't fun, having to track down the AI because they got lost isn't fun. So what I want to do is to make the new generated dungeons more linear. Have a clearer path from start to end, less dead ends, less mindless running around.
These aren't the only feature of course, they are the only ones I consider "significant." Again, thanks to everyone who supported / is supporting me and I look forward to finally pushing the game out of the tech demo stage.
P.S. The game name is probably going to be "Heroine Rescue Team." (With quotations around "Rescue" :wink:.)
Comments
Sounds nice, keep up!
Offshore - Adult Games Developer
2019-01-16 10:32:50 +0000 UTCty very much
Lionel Guilleau
2019-01-12 05:51:39 +0000 UTCDelete the folder in C:\Users\<you>\AppData\Roaming\HeroineRumbleSave</you>
Enlit3D
2019-01-10 01:10:38 +0000 UTChey peeps need advice on heroine rumble i would like to erase my character and start a new one cause am not happy with it is there a way to delete my current character and start again fresh from the start? ty in advance
Lionel Guilleau
2019-01-07 02:09:30 +0000 UTCMinimap would be incredible, its quite necessary. I've only gotten lost like twice. And markings would be green for explored door and room while red is for unexplored room/door? Hows that? And when the cheat codes come out, I can see myself upgrading to next tier i guess.
Ericridge
2019-01-06 01:59:20 +0000 UTCSo First Person view is not coming any time soon... Damn shame. A great game like this with no First Person view sucks :(
Jake
2019-01-05 19:53:10 +0000 UTCLove the news on the cheats. Can't wait! Personally I don't mind the maze and dead ends in the dungeons. I'm a fan of skyrim/ elder scrolls so like the exploring aspect. Love the news on the new dungeon design too. Though for a while now that more character on the levels would add that little extra to the game. Keep up the wonderful work.
Mike W
2019-01-05 14:35:23 +0000 UTCSuggestion for future improvements: * Keyboard rebindings. * Hair/cape collision on characters to reduce clipping, or dampen physics for the same reasons. * Armor morph improvements to reduce clipping. * Fixing fullscreen mode, it currently doesn't work correctly (for me at least) - if uncommon issue, I would like to make a request for removing the fps count from the game window, so I can use "borderless gaming" to circumvent the lack of said feature. (the fluctuations in number means the app doesn't recognize it as the same game) * Allow farmer units to plant, water and harvest root fruits (this might require a lot of work, so I'm not counting on this one hehe) All in all, you are one of the best developers out there if not the best, and I can't wait to see what's in store for the rest of the year. Cheers, mate!
2019-01-05 01:41:13 +0000 UTCAn Intuitive Mini-Map would help most a great deal with preventing getting lost or turned around and the like. I've never had issues with navigation but I'd still like a Minimap. QoL and all that :P Interesting post though, will be interesting to see how the dungeon revamp turns out. Lighting like torches and what not would be a nice addition eventually. Night time can get reeeeeal dark on some screens/configurations.
Criss Cyanide
2019-01-04 23:22:06 +0000 UTCDo you plan on creating non-humanoid enemies at some point like face/crotch huggers?
Verdonator
2019-01-04 19:59:49 +0000 UTCThis summer! On Patreon!
Verdonator
2019-01-04 19:57:57 +0000 UTCAbout the getting lost part, I think a minimap (or a simple press a button to display map) would help greatly, especially to remember areas which the player did not explore. Concerning the male part, you would probably need to fix female moves working on males as if they were futa (things like boob fondling, fingering...). Anyway, I'm looking forward to seeing updates and new content!
Verdonator
2019-01-04 19:56:45 +0000 UTCLinear dungeons ..... YES !!!
KeslaFaris
2019-01-04 18:57:31 +0000 UTCCool!
Terebonkoff Game Studio
2019-01-04 10:32:57 +0000 UTCI think it's more of the fact his/her previous game was called 'Heroine Rumble' where you could pound girls in the ring and so he/she wants to keep the word 'heroine' in the title. Good idea though..
Icarus Media
2019-01-04 06:30:00 +0000 UTCI graciously request that if it's a game about Heroins, that you implement more Superheroine themes outfits
getwicked300
2019-01-04 05:44:18 +0000 UTCCould also go with 'Heroine Deep Explorer'. imagine the trailer: *Deep male trailer voice* WHAT happens when a TEAM of GIRLS explores DEEP, DARK CREVICES???? WILL they EXPLORE...or find themselves...EXPLORED!!! POUND GOBLINS...or will the goblins POUND THEM? LAY LUDAS OUT....or will he LAY them? Find out on the next episode of HEROINE DEEP EXPLORER!!! (Ignore me, I'm in my own little world...) :-)
Icarus Media
2019-01-04 05:19:10 +0000 UTCCool, can't wait to see what you create this year.
Kian
2019-01-04 05:04:39 +0000 UTC