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The Goblin Lair and more new features

In the next version, you will find a new dungeon - "Goblin's Lair." This replaces the current "Hard" dungeon. This dungeon have exclusively goblin enemies. Unfortunately, I haven't got the time to upgrade the environment yet, so it will look the same as existing dungeon. However, it have a couple of changes that is worth pointing out. But first, some features:

The UI bars are upgraded to show the status effects as icons below. The yellow numbers are the duration left in seconds for that particular effect. If no numbers are shown, that means the duration exceeds 30 seconds.

Here is a sample of status effects:

For the buffs, visit Ms alchemist and she will have potions that grants those effect. Currently, the effects last for 180 seconds each.

The second nice feature is the Command and Ability tab under the character screen. In here you can pick and choose what skills/command you want on the hotbar. This means, that the first two slots are no longer locked and you can freely arrange the hotbar as you see fit. (I know, I know, suggestions on having bigger/multiple hotbars are coming - its certainly a feature I am very keen on implementing.)

Now onwards to the Goblin Lair itself. First, lets give a brief overview of the Goblin enemies:

Goblin Fodder - fragile troops that have the "Lunge" ability to quickly closes gaps with enemies. Basic goblin infantry, weak individually.

Goblin Infantry - stronger version of Goblin Fodder, slightly tougher and just as fast. Retains the "Lunge" ability.

Goblin Shock Troops - Tough (for a goblin) front line infantry. Sturdy and can take a beating. No longer "Lunges" but hard to interrupt.

Goblin RaidLeader - This is meant to be a "leadership" unit. That doesn't mean much right now but eventually it will come to play with formations and squad tactics. Currently serves as final obstacle to the next floor. (There is no true Boss yet)

Goblin Grappler - specialized unit. Have "Pounce" ability (same as Ludas) and can initiate grabs from range. Can be dangerous. Very weak combat ability.

Goblin Sappers - specialized unit. Plants Traps (more about that later). Thought about giving them a blowgun that poisons and make it very evasively, but decided that may be too much. Perhaps as a unit further down the upgrade tree?

Goblin Shaman - ranged support. Casts "Curses" from range. "Curses" are homing ranged projectiles that deals lowish amount of damage, but inflict various negative status effects.

Now, as for the new mechanics for "Goblin Lair":

a) Enemies, once aggroed, no longer returns to their spawn location.

b) There are "Reinforcements" on a timer. Once spawned, the wave will chase the player's group until either is defeated.

c) There are traps scattered about.

(There are other things I want to do to make dungeons more interesting but that will require a more advanced dungeon generation system that will be implemented later)

Originally, the traps were basically mines - you step on a trap, bad things happen. But with some testing, that is not a very fun mechanic. Instead, I want to give the player some possible counter play against traps. So I decided to rework the traps completely. (And that's one of the reasons why the patch isn't here yet). Here are the ideas so far:

Pressure Traps - spike impale from the ground, damaging and possibly inflicting status effects on whoever step on it. The difference between this and "Mines" is that the pressure trap only activates when you step outside the trap rather than activate when stepping on it. So it is possible "dodge" outside the traps but you have to be on your toes ;).

Tripwires - this is a simple trap that activates only if you run over it and trips you over. Walking over it is fine though.

Gas traps - this type of traps activates when stepping onto them. It will then release a cloud of gas that takes some time before they take effect. The gas inflicts various status effects.

Unfortunately, there were rather a lot of new features and not everything is working 100% yet, and it is near the end of month. By the look of things, the patch may or may not land in this month. So the build will be ready near the very end of this month or at the very beginnings of next month.

The Goblin Lair and more new features The Goblin Lair and more new features

Comments

when I become a patron

tinkrpanic

But where do I find it?

tinkrpanic

Become a patron and you can have any link that you desire...

Lamp

link

tinkrpanic

yes I do can you send me a likn please?

tinkrpanic

you can find all the links to the games underneath the profile picture, it says "WIP", and "Heroine Rumble". I don't know what cencerde is, but I'm assuming you mean censor?

Lamp

the game is still untitled.

Lamp

please

tinkrpanic

Can I get a link for Heroine Rumble where I can turn off the cencerde??

tinkrpanic

What is the name of the game called'

tinkrpanic

Actually yeah that's kind of what i had in mind in the 'picture' :) But instead of being multiple everywhere you 'can' put them on mannequin i kind of taught about it ... but for me (personnally) i would prefer (first) just somewhere you can track easilly in one place ! Know what i mean ? because yeah later it would be really good and more appealing to have mannequin !

KeslaFaris

I think what would be beneficial, and similar to this idea, is a mannequin / showcase system. In other words, place your cosmetics on a dummy, and place your weapons on a rack. This way you can keep track of your loot visually, instead of rummaging through crates to find what you have.

Lamp

I like to know a little more in detail regarding what the wardrobe UI/system looks like. Could mean different things to different people.

Enlit3D

those will be coming at a later patch

Enlit3D

I would like to have a place where you can Collect pieces of clothes , like a wardrobe , But like a Collection ! Where you know what piece you miss (as soon as you have one piece of an collection it unlocks or something like that ) And also you can quickly change clothes ! That would be great !

KeslaFaris

Should I really ask how it is that you are so educated as to goblin mating habits?

Icarus Media

So much content! Can't wait for that!

Verdonator

I believe male characters will be coming in the future, they are already in the game, but the body shapes are still technically female. A big feature of the later builds will feature breeding, so it would be hard to imagine not having males.

Lamp

Looks great. Can't wait for the patch. Keep up the amazing work.

Mike W

Great to see that you've been working hard and keep going (also try to avoid burn out)

Gonna guess and say September, it's been about two weeks with no news so I can only assume Enlit has been hard at work on something good for us. No need to rush a release anyway.

Lamp

Just a thought. What about traps that force the pc into s*x? Like a pillory or some kind of mechanical trap that f*cks the pc?

Kian

"So the build will be ready near the very end of this month or at the very beginnings of next month." You Mean end of July to August , or end of August to September ?

Waifudabadoo

female or male they have dicks. The goblins way of mating is similar to that of fish, females lay eggs, males fertilize them, only that there is a 3rd party in which it takes place with/in.

Emily

It’s hard to tell their gender, are they all females? Or the males happen to be a little... “breasty”?

WeaponizedJerk


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