Bows are a long requested feature and it is finally here! It took a while to make it work because it requires some new animation tech, but I hope it's worth it!
In testing, I noticed that projectiles do not hit nearby foes or foes near walls reliably. I tracked down the issue and it is fixed for next build. This fix applies to other projectile weapon as well, not just bows.
Ammo:
I considered several different ammo implementations, and I decided to use a shared-ammo pool approach. Which means all weapons that consumes ammunition will drain from the same ammo pool. The primarily motivation behind this is to reduce the inventory clutter.
Modding:
upsa from discord made some new weapons for the game! Those looks pretty sweet and you can find download link + detailed installation instructions below:


Kian
2018-06-12 22:44:42 +0000 UTC