This version is primarily focused on enabling combat on non playable characters by implementing AI protocols and endurance mechanics, enabling them to face against eachother in sword fighting. The intention is to use the mechanic in key encounters, such as a pending one with Mister "Lurks in the Dark".
It's currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, all available via custom keymaps and only useable while equipping a sword and enabling combat and thus avoiding disruption of normal gameplay.
Remember that combos and parry are possible by carefully timing your swings and blocks against an enemy (watch your stamina!). In order to demo this, head over to the Frozen lake and approach a flaming sword, which will trigger a small tutorial and practice session.
Buffs now have to be earned by exploring the Outback before using them on lua scripts and scrolls, and will appear on scenes as shining wells which can be spotted from a fair distance (specially at night). The idea is to extend it similarly to console commands, further gamefying these elements and turning them into exploration and completion incentives.
Some changes to the Outback are going to be visible on this run of versions, but for now nothing too big. The moon aubergines have not disappeared, they are simply somewhere else now ;)
Free patch 0.50.1
Known issues:
Get it here!
MizukiYui
2022-06-29 12:41:52 +0000 UTCMizukiYui
2022-06-29 12:40:21 +0000 UTCMaverick
2022-06-04 01:34:09 +0000 UTCRaposhu Azul
2022-06-01 09:42:32 +0000 UTCTuskBuddy34
2022-06-01 07:09:25 +0000 UTCRed Rex
2022-06-01 02:07:04 +0000 UTC