XaiJu
bonfire

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bonfire posts

Version 0.81.X

  • New shader and model for beards that uses masked hair cards while retaining their runtime variability for colors, shape and length. Started as an attempt to fix bodyhair shading errors and thought... why the hell not use it on beards and hair? Still requires some work, but you can finally stop feeling bad about Celik's goatee. Well, after I do some fixes to the textures and improve clumping.

  • Added more animation View Post

Version 0.80.X

  • Added basis for new 'anywhere' style doggy pose, which will have the top character going on all fours if they are much larger than their bottom. Requires a good round of polish and will look a bit funny when top is very small, but its current state should let you play a bit around with it.

  • Aintzira's intro and quest has been modified with a couple new animations and dia...

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Version 0.79.X

Giving the game's djinns some love this time. Included in this version are the following bits:

  • Levant Tower now features a whole new entry area with a couple extra lore elements and a simple access puzzle, which also lets players familiarize with scroll casting. Levi will now show a proper UI-based tutorial that will explain how it all works.

  • For lore reasons, Scroll writi...

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Version 0.78.X

This version features a proper inclusion of the story cutscene from the previous version into the quest line, which will now appear after completing Bolt's sample request and restarting or clicking on the stopwatch icon. Other important changes include:

  • Created a custom A-Star pathfinding system for non-playable characters, which will allow them to explore structures build by the player, as well as the standard terrain on scenes. Temporaril...

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Version 0.77.X

This series of versions features primarily some story content and cutscenes regarding an often-mentioned name in the lore, and one who has not in fact appeared yet.

Given that it's a flashback and that I have yet to figure out where to place it in the main quest line, you will have to use the F1 console command "travel Delta" in order to watch it on this initial version release.

Some assets for it are placeholders or just missing at the...

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Version 0.76.X

Enough with online mode endeavours for a while.

  • Missionary now features the ability to stroke bottom's pole, using an all new hand rig collection of animations. Click on his knob after engaging that pose as usual, then polish as desired! Works for fantasies, NPCs and also online, though right now only the players can control it. Many things still require adjustments as to avoid clipping. This time all body sizes were taken ...

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Version 0.75.X

And there goes another very busy month improving on the latest feature.

  • Reformated all the building piece data, allowing much smaller download sizes for online sessions.

  • Limited per-player object placement online, still allowing unlimited placement offline. The central maze area will also blast any structures that are visible from any of the stone circles, pres...

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Version 0.74.X

All the impressive stuff players built during the previous version really prompted a major rethinking and subsequent closed testing of the server for a couple days. Really was not expecting such an extensive use of the latest implementation, so yay!

  • Custom buildings and objects now save to a player's profile during offline play.

  • Improved collisions on stairs.

  • Genie charm View Post

Version 0.73.X

It is not just about creating the perfect tusk husband (and friends), he also needs a home. This feature has been cooking for a while and couldn't really come out until fundamental server issues were sorted out. Remember all those custom tattoo blunders? Yeah, that kind of thing. This version features mostly:

  • Initial implementation of a building system and UI, and a prop placement inventory. Both are currently in full ...

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Version 0.72.X

Alright, onto doing some renovations. This time I'm giving another round of graphical improvements to some of the assets that were left without proper visuals for a while. The Bathouse, specifically, looking a little less white all over. Some items, old and new, are also factoring on this iteration:

  • Improved bathhouse visuals (mapping and texturing) for the main pool room. Also fixed most of its illumination issues.

  • New leather chaps, leat...

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Version 0.71.X

This version features a preview of a trio-pose. A massively complex rigging retool of the very first pose the game ever had, originally for two (and don't worry, it is still as it was when it only involves less than three members).

Still very rough and crampy on many places, especially when it comes to adjusting their hand positions across all possible sizes. Some clipping will still occour on some combinations of character sizes and slider depths; since none of the val...

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Version 0.70.X

Well, I held out long enough about genie stuff so it's time for a revisit.

  • Flight mechanic. For now, limited to genie drones. The skill makes use of their mana pool and allows mid-air self-stimulation.

  • Flight mechanic and other drone skills now need to be earned by creating other drones, and letting them enjoy Eve's curse.

  • Leather pup mask and gunner sunshade items added.

  • New UI trans...

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Version 0.69.0

Time to throw in QoL tutorials and guides.

  • Added a quest log that will help players finish tasks and parts of the story right from the start, by giving them hints as to where to go or what to do. The quest log is available on the bottom toolbar and can be enabled or disabled at any time. Right now, it is mostly focused on the basic and initial quest line.
  • Added a small cutscene to Durian after his View Post

Version 0.68.X

Time to remove the christmas decor. This version features:

  • Players can now pick up and plant Ka's totem in the Outback, in order to trigger a reunion with him and have another chance at beating him and to get the buffperma and buffclearall commands.
  • The first encounter with Ka will now grant buffperma and buffclearall if...

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Version 0.67.X

Love them or hate them, this version features a couple of gameplay balancing changes and OH IS THAT A NEW STORY CUTSCENE?

  • Added continued story mode for Kult, regarding the wicker idol found during Bolt's story.
  • Commands buff, buffclear, buffclearall and buffperma are now learnable commands and need to ...

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Version 0.66.X

Custom NPCs (non player characters) either randomly generated or created with the NPC editor can now be loaded during online sessions, and will perform just as they do offline (with some limitations). You can load randomly generated NPCs by stepping on a sigil that's on the Summoning Terrace, which is a new small location created for the purpose of bringing these into the game; a bit of story...

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Version 0.65.X

  • Added powerbottom interactive pose.
  • Added new hotdogging gimmick to standing doggy and powerbottom poses. Characters won't stick it immediately in and must play with the depth sliders in order to go fully in.
  • Walk-run can now be a toggle instead of a constant keypress. Check the in-game options in order to enable it.
  • UI now scales up View Post

Version 0.64.X

I really wanted this to be a fun update dedicated to pride month, but certain things regarding player experiences online caught me off-guard and threw a monkey wrench in the moral gear box. Let's just say that certain people should NOT be playing this game, let alone going into online mode and ruining the experience for the rest of players with their BS. The response to these events (which I will not get into detail here...) was a revisit of the game's server code in order to...

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Version 0.63.X

  • Added a new standing doggy pose to expand upon the new set of "roaming" (away from a stone bed) interactive poses, for both offline fantasies and online play. Still a work in progress and needing some rigging on the hands, but should work across most sizes. Transitions are still being worked on, so the intro cutscene is far from perfect. The new pose can be found under the self-action menu.
  • Console/Scroll command ssa1 ...

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Version 0.61.X

  • Added more story and cutscene material to the Kurtar inn encounter during Bolt's alchemy quest, which now diverts into a reinion with Kult.
  • Bathhouse now has a new layout.
  • Created new animation state machine for combat animations based on hardcoded timed events, as the unity animator was being unreliable on variable framerate scenarios...

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Version 0.60.X

This version comes with a massive update to the underlying Unity engine, which for a very long time stayed in version 5.6.7, making a huge leap to version 2022. I tried to keep from doing this for as long as I could, but the very aged framework and lacking features were leading to issues and workarounds that I could really do without.

Right now I simply moved things over and made sure everything works and looks as intended, but I won't be surprised if t...

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Version 0.55X

Habemus extra round bellies.

  • Added extra pecs, legs, belly and lats options to body shapes, and updated every item to adjust to the new shapes. Some however might still show some amount of clipping. Right now chub and belly are not properly balanced so be mindful when cranking those two to the max (... I know very well that you will)
    Buff runes for all these sh...

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Version 0.54.X

Last one for the year dedicated to online mode, and likely awaiting some patches. Features include:

  • Pose anywhere gimmick implemented, allowing players to point and click anywhere on a suitable surface in order to start dynamic intimate animations that were until now limited to fixed locations in game, such as stone beds, Inn bed and the shallow pool couples pose in the bath house. (To be extended...

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Version 0.53.X

I've Been working some more on animated story content and wanted to do something a little different again, though this time I'm not too confident about its explicit level, so I am adding a content warning over a series of cutscenes that were in the works and might be a bit implicit in gore. I might need to modify them depending on their reception, though regardless, it still is work that I'm willing to share with you, just to keep a record of the original vision behind it.

In order to s...

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Version 0.51.X

Back from vacation and with some content for the online players:

  • Combat now enabled online: Damage dealing, block, parry, dodge and spellcasting interruption. Plenty of jank right now, but it's a start.
  • Defeated folks can now be captured by right clicking on their body. Once tethered to you, captives can be either resurrected, merged via the new mass fusion mergecaptured View Post

Version 0.50.X

This version is primarily focused on enabling combat on non playable characters by implementing AI protocols and endurance mechanics, enabling them to face against eachother in sword fighting. The intention is to use the mechanic in key encounters, such as a pending one with Mister "Lurks in the Dark".

It's currently pretty basic and non mandatory. The extended combat mode adds dodge, block/parry and kick next to the standard moveset, a...

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Version 0.49.X

Finally back and ready to continue. Having multiple jobs sucks.

  • New story preview content for Aintzira and Celik, featuring a bit of a cave quest right after acquiring his sword.
  • Mana and buff-granting wisps added.
  • Online mode and server app upgraded, allowing headless and optimized CPU-usage server instances via...

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Version 0.48.X

Features include:

  • An early implementation of the animation states and interfacing for basic one-handed sword combat. Aintzira's sword can be found at the frozen lake, which will let you enable combat stance by pressing Z or clicking on a small icon that appears on top of the action bar, then slash by pressing the right click button; right now it's best to stand still while doing this, as I'm still figuring out ways to let the player move while eng...

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Version 0.47.X

This version introduces a new and trendy tech, among many other tweaks and fixes (and inevitably, maybe some new bugs):

  • VR support! Right now very basic and with lots of room for improvement. Other than the hardware being mandatory for this feature, you will need SteamVR installed as the interface. Not tested on anything but Windows yet. You may enable it by clicking on its respective button on the game's action bar at the bottom of the screen. Wh...

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Version 0.46.X

  • Preview of "charm" oral sex pose, intended for situations where the giver becomes restrained under the influence of magic. Currently intended for geniefied receivers. It can be activated on any character via the scg2 console command, or by right-clicking on any non-cursed character as a geniefied player.
  • Extra commands added to a geniefied player's right click menu.
  • Levant Tower's base...

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